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src/actions/StoreAction.lua 11.9 KB
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  local _M = {}
  
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  local serverId = tonumber(skynet.getenv("servId"))
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  local md5 = require "md5"
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  local function makeOrder(roleId, rechargeId)
  	local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
  	local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
  	local orderKey = string.format("order:%d:%d", roleId, orderId)
  	redisproxy:del(orderKey)
  	local order = require("models.Order").new({ 
  		key = orderKey, 
  		order = partnerOrderId, 
  		rechargeId = rechargeId, 
  	})
  	order:create()
  	redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId)
  	return partnerOrderId
  end
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  -- 入口在正式服关闭  -- mock 充值
  function _M.rechargeRpc(agent , data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
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  	if not dataSet then return end
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  	local roleId = role:getProperty("id")
  	
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  	--创建订单号
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  	local partnerOrderId = makeOrder(roleId, id)
  	SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
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  	-- 测试的 直接发奖励了
  	skynet.timeout(10, function ()
  		role:handlePurchase({
  			order = partnerOrderId,
  			amount = dataSet.rmb,
  			game_money = dataSet.diamond,
  			product_id = dataSet.productId,
  			pay_time = skynet.timex(),
  			transactionId = "onlyTest",
  		})
  	end)
  	
  	return true
  end
  
  local function table_keys( t )
      local keys = {}
      for k, _ in pairs( t ) do
          keys[#keys + 1] = k
      end
      return keys
  end
  
  local function signPms(params, secret_key)
      local keys = table_keys(params)
      table.sort(keys)
      local urlCode = ""
      for index, key in ipairs(keys) do
  		urlCode = urlCode .. params[key]
  	end
  	return md5.sumhexa(urlCode .. secret_key):lower()
  end
  
  
  -- google 充值 入口
  function _M.googleRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
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  	role.ignoreHeartbeat = true
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  	--创建订单号
  	local partnerOrderId = makeOrder(roleId, id)
  	-- 签名
  	local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
  		product_id = dataSet.productId,
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  		notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/google"
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
  
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  -- mycard 充值 入口
  function _M.myCardRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
  	local partnerOrderId = makeOrder(roleId, id)
  	-- 签名
  	local secret_key = "48759e07540f46d9af17ec82669b4272"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/mycard"
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  	}
  	local sign = signPms(need, secret_key)
  
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  	SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
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  -- mycard 充值 入口
  function _M.iosRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
  	local partnerOrderId = makeOrder(roleId, id)
  	-- 签名
  	local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		product_id = dataSet.iap_product_id,
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  		notify_url = "http://l11-ts-pub-all-wasteland.komoejoy.com/pay/ios"
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
  	return true
  end
  
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  function _M.purchaseOrderResult(agent, data)
  	local role = agent.role
  
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	role.ignoreHeartbeat = false
  
  	local partnerOrderStr = msg.order
  	local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  	local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })
  	if not orderObject:load() then
  		-- 订单不存在
  		skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr))
  		return true
  	end
  
  	if msg.status == "success" then
  		orderObject:setProperty("transactionId", msg.platformOrder or "")
  		return true
  	end
  
  	if orderObject:getProperty("finishTime") > 0 then
  		return true
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  	end
  
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  	orderObject:setProperty("status", msg.status)
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  	redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)
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  	return true
  end
  
  
  function _M.dailyBuyRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count or 1
  
  	local dataSet = csvdb["shop_diamondCsv"][id]
  	if not dataSet then return 1 end
  
  	local dailySDC = role.dailyData:getProperty("dailySDC")
  
  	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (dailySDC[id] or 0))) then return 1 end
  
  	local cost = dataSet.cost
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  	local dailySDD = role.dailyData:getProperty("dailySDD")
  	if dailySDD[id] then -- 折扣
  		cost = math.ceil(cost * (1 - dataSet.disount / 100))
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  	end
  
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  	if not role:costDiamond({count = cost * count, log = {desc = "dailyShop", int1 = id, int2 = count}}) then
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  		return 4 
  	end
  
  	if dataSet.limit ~= 0 then
  		dailySDC[id] = (dailySDC[id] or 0) + count
  		role.dailyData:updateProperty({field = "dailySDC", value = dailySDC})
  	end
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  	local gift = {}
  	for itemId, count_ in pairs(dataSet.gift:toNumMap()) do
  		gift[itemId] = count_ * count
  	end
  	local reward = role:award(gift, {log = {desc = "dailyShop", int1 = id, int2 = count}})
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  	role:checkTaskEnter("ShopAll", {count = count})
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  	role:log("role_action", {desc = "dailyShop", int1 = id, int2 = count})
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  	SendPacket(actionCodes.Store_dailyBuyRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
  
  function _M.dinerBuyRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count or 1
  
  	local dataSet = csvdb["shop_dinerCsv"][id]
  	if not dataSet then return end
  
  	local dinerS = role:getProperty("dinerS")
  	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (dinerS[id] or 0))) then return 1 end
  
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  	local cost = {[ItemId.DinerCoin] = dataSet.cost * count}
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  	if not role:checkItemEnough(cost) then return end
  
  	if dataSet.limit ~= 0 then
  		dinerS[id] = (dinerS[id] or 0) + count
  		role:updateProperty({field = "dinerS", value = dinerS})
  	end
  
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  	role:costItems(cost, {log = {desc = "dinerShop", int1 = id, int2 = count}})
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  	local gift = {}
  	for _id, _count in pairs(dataSet.gift:toNumMap()) do
  		gift[_id] = _count * count
  	end
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  	local reward = role:award(gift, {log = {desc = "dinerShop", int1 = id, int2 = count}})
  	
  	role:log("role_action", {desc = "dinerShop", int1 = id, int2 = count})
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  	SendPacket(actionCodes.Store_dinerBuyRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.shopBuyRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count or 1
  
  	local dataSet = csvdb["shop_normalCsv"][id]
  	if not dataSet then return end
  
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  	local buyRecord = role.storeData:getProperty("buyR")
  	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then 
  		skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
  		return 1 
  	end
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  	local cost = {[dataSet.icon] = dataSet.cost * count}
  
  	local desc = "unknown"
  	if dataSet.shop == 1 then		-- 普通商店
  		desc = "dailyShop"
  		local dailySDD = role.dailyData:getProperty("dailySDD")
  		if dailySDD[id] then -- 折扣
  			cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
  		end
  	elseif dataSet.shop == 2 then		-- 美食商店
  		desc = "dinerShop"
  	elseif dataSet.shop == 3 then		-- 竞技场商店
  		desc = "pvpShop"
  	end
  
  	if not role:checkItemEnough(cost) then return end
  
  	if dataSet.limit ~= 0 then
  		buyRecord[id] = (buyRecord[id] or 0) + count
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  		role.storeData:updateProperty({field = "buyR", value = buyRecord})
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  	end
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  	role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
  
  	local gift = {}
  	for _id, _count in pairs(dataSet.gift:toNumMap()) do
  		gift[_id] = _count * count
  	end
  	local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
  	
  	role:log("role_action", {desc = desc, int1 = id, int2 = count})
  
  	SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.getFreeCheckRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["shop_rechargeCsv"][id]
  	if not config then return end
  
      local rechargeRecord = role.storeData:getProperty("payR")
  	local getCount = (rechargeRecord[id] or 0)
  	if getCount >= config.limit then
  		return 1
  	end
  	local reward, _ = role:award(rechargeData.itemFirst, {log = {desc = "freeGift", int1 = id}})
  
  	rechargeRecord[id] = getCount + 1
  	role.storeData:updateProperty({field = "payR", value = rechargeRecord})
  
  	SendPacket(actionCodes.Store_getFreeChectRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
  function _M.getGrowFundRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_newbeeCsv"][id]
  	if not config then return end
  
      local growFundFlag = role.storeData:getProperty("growFund")
  	local growFundRecord = role.storeData:getProperty("growFundR")
  	
  	if growFundFlag == 0 then
  		skynet.error("user do not buy grow fund")
  		return 1
  	end
  
  	if not role:checkHangPass(config.condition) then
  		skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
  		return 1
  	end
  
  	local b = string.getbit(growFundRecord, id)
  	if string.char(b) == "1" then
  		return 1
  	end
  
  	growFundRecord = string.setbit(growFundRecord, id)
  	role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
  
  	local gift = config.giftFree .. " " .. config.giftLimit
  	local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
  
  	SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
  function _M.getBattlePassRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_battlepassCsv"][id]
  	if not config then return end
  
  	local timeNow = skynet.timex()
      local battleCardExTs = role.storeData:getProperty("battleCardEx")
  	local battleCardFreeRecord = role.storeData:getProperty("battleFR")
  	local battleCardLimitRecord = role.storeData:getProperty("battleLR")
  
  	local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
  	local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
  
  	if freeFlag == "1" and limitFlag == "1" then
  		skynet.error("user already get battle pass reward")
  		return 1
  	end
  
  	if battleCardExTs < timeNow and freeFlag == "1" then
  		return 1
  	end
  
  	local gift = ""
  	if  freeFlag == "0" then
  		gift = config.giftFree
  
  		battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
  		role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
  	end
  
  	if battleCardExTs > timeNow and limitFlag == "0" then
  		if gift ~= "" then
  			gift = gift .. " "
  		end
  		gift = gift .. config.giftLimit
  
  		battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
  		role.storeData:updateProperty({field = "battleFR", value = battleCardLimitRecord})
  	end
  	
  	local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
  
  	SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  return _M