276b1da9
zhouhaihai
爬塔接口
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local ipairs = ipairs
local table = table
local math = math
local redisproxy = redisproxy
local MsgPack = MsgPack
local _M = {}
function _M.roleFormatRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local towerTeam = role:getProperty("towerF")
for slot, heroId in pairs(msg.heros) do
if not role.heros[heroId] then
return
end
end
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f603a60f
zhouhaihai
支援技实装
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local supports = {}
for slot, support in pairs(msg.supports) do
if slot ~= 1 and slot ~= 2 then return end
local level = role.dinerData:getProperty("dishTree"):getv(support, 0)
if level <= 0 then return end
supports[slot] = support
end
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zhouhaihai
爬塔接口
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table.clear(towerTeam)
towerTeam.heros = {}
for slot, heroId in pairs(msg.heros) do
towerTeam.heros[slot] = heroId
end
towerTeam.leader = msg.leader
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f603a60f
zhouhaihai
支援技实装
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towerTeam.supports = supports
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zhouhaihai
爬塔接口
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zhouhaihai
日志
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zhouhaihai
爬塔接口
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role:updateProperty({field = "towerF", value = towerTeam})
SendPacket(actionCodes.Tower_roleFormatRpc, '')
return true
end
local function getUpdateTime(lastCount, lastTime)
local nextCount, nextTime = lastCount, skynet.timex()
if lastTime then
local addCount = math.floor((skynet.timex() - lastTime) / (globalCsv.tower_count_up * 60))
nextCount = math.min(lastCount + addCount, globalCsv.tower_count_limit)
nextTime = lastTime + addCount * (globalCsv.tower_count_up * 60)
end
return nextCount, nextTime
end
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
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d232676a
zhouhaihai
功能解锁 冒险返回
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if not role:isFuncUnlock(FuncUnlock.Tower) then return end
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276b1da9
zhouhaihai
爬塔接口
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local towerInfo = role:getProperty("towerInfo")
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zhouhaihai
垃圾判断
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if towerInfo.l ~= id then return end -- 层数不对
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zhouhaihai
爬塔接口
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if not csvdb["tower_battleCsv"][id] then return end
local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
if curCount < 1 then return end -- 没有次数返回
--搞起来
towerInfo.c = curCount - 1
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81a00cac
zhouhaihai
爬塔买满次数
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if curCount == globalCsv.tower_count_limit then --满的情况下的消耗了 恢复时间从当下开始
nextTime = skynet.timex()
end
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zhouhaihai
爬塔接口
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towerInfo.t = nextTime
local key = tostring(math.random())
towerInfo.k = key
role:updateProperty({field = "towerInfo", value = towerInfo})
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zhouhaihai
任务
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role:checkTaskEnter("TowerBattle", {level = towerInfo.l})
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zhouhaihai
日志
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zhouhaihai
爬塔接口
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SendPacket(actionCodes.Tower_startBattleRpc, '')
return true
end
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local key = msg.key
local passTime = msg.passTime
local towerInfo = role:getProperty("towerInfo")
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zhouhaihai
校验失败也返回
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if towerInfo.l ~= id or not towerInfo.k or towerInfo.k ~= key then
SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({errorCode = 1}))
return true
end
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zhouhaihai
爬塔接口
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local curTower = csvdb["tower_battleCsv"][id]
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zhouhaihai
增加return 判断
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if not curTower then return 2 end
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zhouhaihai
爬塔接口
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local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
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zhouhaihai
修改发奖
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local reward, change
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zhouhaihai
爬塔接口
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if msg.starNum and msg.starNum > 0 then --win
curCount = math.min(curCount + 1, globalCsv.tower_count_limit) -- 返还次数
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zhouhaihai
排行榜
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--排行榜
role:setTowerRank(towerInfo.l)
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zhouhaihai
爬塔接口
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towerInfo.l = towerInfo.l + 1
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zhouhaihai
修改发奖
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reward, change = role:award(curTower.reward, {log = {desc = "towerBattle", int1 = id}})
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zhouhaihai
任务
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role:checkTaskEnter("TowerPass", {level = towerInfo.l - 1})
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zhouhaihai
爬塔接口
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end
towerInfo.c = curCount
towerInfo.t = nextTime
towerInfo.k = nil
role:updateProperty({field = "towerInfo", value = towerInfo})
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zhouhaihai
日志
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zhouhaihai
战斗 日志
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local rank = redisproxy:ZREVRANK(RANK_TOWER, role:getProperty("id"))
if not rank then
rank = -1
else
rank = rank + 1
end
role:checkBattle("tower", {
id = id,
isWin = msg.starNum and msg.starNum > 0,
info = msg.info,
reward = reward,
rank = rank,
})
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zhouhaihai
修改发奖
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SendPacket(actionCodes.Tower_endBattleRpc, MsgPack.pack({reward = reward, change = change}))
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276b1da9
zhouhaihai
爬塔接口
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return true
end
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zhouhaihai
爬塔买满次数
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function _M.bugCountRpc(agent, data)
local role = agent.role
local towerInfo = role:getProperty("towerInfo")
local curCount, nextTime = getUpdateTime(towerInfo.c, towerInfo.t)
local needCount = globalCsv.tower_count_limit - curCount
if needCount > 0 then -- 补充
local cost = globalCsv.tower_chance_item:toNumMap()
for k , v in pairs(cost) do
cost[k] = v * needCount
end
if not role:checkItemEnough(cost) then return end
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3133cb76
zhouhaihai
日志
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role:costItems(cost, {log = {desc = "towerCount"}})
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81a00cac
zhouhaihai
爬塔买满次数
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curCount = globalCsv.tower_count_limit
end
towerInfo.c = curCount
towerInfo.t = nextTime
role:updateProperty({field = "towerInfo", value = towerInfo})
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3133cb76
zhouhaihai
日志
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81a00cac
zhouhaihai
爬塔买满次数
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SendPacket(actionCodes.Tower_bugCountRpc, '')
return true
end
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276b1da9
zhouhaihai
爬塔接口
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function _M.rankRpc(agent , data)
local role = agent.role
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59835765
zhouhaihai
排行榜
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SendPacket(actionCodes.Tower_rankRpc, MsgPack.pack(role:getTowerRank()))
return true
end
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276b1da9
zhouhaihai
爬塔接口
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zhouhaihai
排行榜
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function _M.rankInfoRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local roleId = msg.roleId
SendPacket(actionCodes.Tower_rankInfoRpc, MsgPack.pack({format = role:getTowerRankOneInfo(roleId)}))
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zhouhaihai
爬塔接口
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return true
end
return _M
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