23d89d13
zhouahaihai
冒险 结构
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local table_unpack = table.unpack
local _M = {}
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09be9059
zhouhaihai
冒险接口
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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local function checkFormat(role, format, checkAdvTeam)
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09be9059
zhouhaihai
冒险接口
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local advHang = role:getProperty("advHang")
local hadHero = {}
for chapterId, info in pairs(advHang) do
if info.format then
for _, heroId in pairs(info.format.heros) do
hadHero[heroId] = true
end
end
end
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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if checkAdvTeam then
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zhouhaihai
冒险接口
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for _, heroId in pairs(role:getProperty("advTeam").heros or {}) do
hadHero[heroId] = true
end
end
if not format.leader then return end
local hadLeader = false
for slot, heroId in pairs(format.heros) do
if not role.heros[heroId] or hadHero[heroId] then
return
end
if heroId == format.leader then
hadLeader = true
end
end
if not hadLeader then return end
return true
end
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46fac6f1
zhouahaihai
酱料
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--开始一个新的关卡
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23d89d13
zhouahaihai
冒险 结构
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function _M.startAdvRpc( agent, data )
local role = agent.role
local msg = MsgPack.unpack(data)
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09be9059
zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local layer = msg.layer or 1 --选择层数
local format = msg.format --编队
local chapterData = csvdb["adv_chapterCsv"][chapterId]
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not chapterData then return 1 end
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zhouhaihai
冒险接口
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return 2 end -- 是否有体力
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4d943586
zhouhaihai
直通 advt gm
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if (layer - 1) % globalCsv.adv_can_out_layer_pre ~= 0 then return 3 end
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47d5d769
zhouhaihai
中继判断 随机任务
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if layer > chapterData.limitlevel then return 4 end
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zhouhaihai
冒险接口
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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-- 关卡开放判断
if not role:advChapterIsOpen(chapterId, layer) then return 5 end
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zhouhaihai
冒险接口
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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--中继开放判断
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zhouhaihai
中继判断 随机任务
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local advPass = role:getProperty("advPass")
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if layer ~= 1 and (not role:isFuncOpen(FuncOpenType.AdvRelay) or (advPass[chapterId] or 0) < (layer - 1)) then return 6 end
if not checkFormat(role, format) then return 7 end
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46fac6f1
zhouahaihai
酱料
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--上一个关卡结束才可以开始新的关卡
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if next(role:getProperty("advInfo")) then return 8 end
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zhouhaihai
冒险接口
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local advTeam = role:getProperty("advTeam")
table.clear(advTeam)
advTeam.heros = {}
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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for slot, heroId in pairs(format.heros) do
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09be9059
zhouhaihai
冒险接口
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advTeam.heros[slot] = heroId
end
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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advTeam.leader = format.leader
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zhouhaihai
冒险接口
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role:updateProperty({field = "advTeam", value = advTeam})
role.dailyData:updateProperty({field = "advC", delta = 1})
role:getAdvData():initByChapter(chapterId, layer)
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zhouahaihai
冒险 结构
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zhouahaihai
冒险 结构
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SendPacket(actionCodes.Adv_startAdvRpc, '')
return true
end
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09be9059
zhouhaihai
冒险接口
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function _M.startHangRpc(agent, data)
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zhouahaihai
酱料
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local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
冒险接口
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local chapterId = msg.chapterId --关卡id
local format = msg.format --编队
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local advHang = role:getProperty("advHang")
if advHang[chapterId] then return end --正在挂机
local advPass = role:getProperty("advPass")
if advPass[chapterId] ~= chapterData.limitlevel then return end -- 没有全通关
if role.dailyData:getProperty("advC") >= role:getAdvHangLimit() then return end -- 是否有体力
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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if not checkFormat(role, format, next(role:getProperty("advInfo"))) then return end --编队是否正确
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zhouhaihai
冒险接口
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local battleV = 0
for _, heroId in pairs(format.heros) do
local hero = role.heros[heroId]
battleV = battleV + hero:getProperty("battleV")
end
if battleV < chapterData.idleValue then return end -- 战斗力是否满足
local info = {}
info.format = {}
info.format.leader = format.leader
info.format.heros = {}
for slot, heroId in pairs(format.heros) do
info.format.heros[slot] = heroId
end
info.time = skynet.timex() + chapterData.idleTime --挂机时间
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c3d5fe54
zhouhaihai
无战斗状态挂机清掉战斗队伍
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-- 没有在战斗 用team来挂机了 把team清掉
if not next(role:getProperty("advInfo")) then
role:updateProperty({field = "advTeam", value = {}})
end
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09be9059
zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = info}})
role.dailyData:updateProperty({field = "advC", delta = 1})
SendPacket(actionCodes.Adv_startHangRpc, '')
return true
end
function _M.endHangRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local chapterId = msg.chapterId --关卡id
local cancel = msg.cancel --是否是取消
local advHang = role:getProperty("advHang")
local info = advHang[chapterId]
if not info then return end
local chapterData = csvdb["adv_chapterCsv"][chapterId]
if not chapterData then return end
local reward, isFull
if skynet.timex() >= info.time then
reward = role:award(chapterData.idleReward)
else
if cancel then
if role.dailyData:getProperty("advC") <= 0 then
isFull = true
else
role.dailyData:updateProperty({field = "advC", delta = -1})
end
else
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酱料
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return
end
end
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zhouhaihai
冒险接口
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role:changeUpdates({{type = "advHang", field = chapterId, value = nil}})
SendPacket(actionCodes.Adv_endHangRpc, MsgPack.pack({reward = reward, isFull = isFull}))
return true
end
function _M.buyAdvCountRpc(agent , data)
local role = agent.role
local msg = MsgPack.unpack(data)
local count = msg.count --购买次数
if math.illegalNum(count, 1, math.min(globalCsv.adv_daily_buy_count - role.dailyData:getProperty("advBC"), role.dailyData:getProperty("advC"))) then return end
local cost = {[ItemId.Diamond] = count * globalCsv.adv_daily_buy_cost}
if not role:checkItemEnough(cost) then return end
role:costItems(cost)
role.dailyData:updateProperty({field = "advC", delta = -count})
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7104d350
zhouhaihai
购买体力 计数
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role.dailyData:updateProperty({field = "advBC", delta = count})
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09be9059
zhouhaihai
冒险接口
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SendPacket(actionCodes.Adv_buyAdvCountRpc, '')
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zhouahaihai
酱料
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return true
end
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4faef572
zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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function _M.finishTaskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local adv = role:getAdvData()
local taskId = msg.taskId -- -1 则是主线任务
local status, reward
if taskId == -1 then
status, reward = adv:finishMTask()
else
status, reward = adv:finishTask(taskId)
end
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zhouhaihai
冒险任务
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adv:updateTask()
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zhouhaihai
冒险任务,冒险扫荡, 冒险中继
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if not status then return end
SendPacket(actionCodes.Adv_finishTaskRpc, MsgPack.pack({reward = reward}))
return true
end
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46fac6f1
zhouahaihai
酱料
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-- 点击地块(解锁)(触发事件)
function _M.clickBlockRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local adv = role:getAdvData()
local status = adv:clickBlock(msg.roomId, msg.blockId, msg)
if not status then return end
SendPacket(actionCodes.Adv_clickBlockRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
--use item 使用背包道具
function _M.useItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local adv = role:getAdvData()
local status = adv:useItem(msg.itemId, msg.count, msg.target) -- target {roomId = 1, blockId = 1} 选择的目标
if not status then return end
SendPacket(actionCodes.Adv_useItemRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
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42f2d1d3
suhongyang
战斗内技能序列逻辑
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--使用营养技能
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d27ad5e0
suhongyang
使用营养技
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function _M.usePotionRpc(agent, data)
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zhouahaihai
酱料
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local role = agent.role
local msg = MsgPack.unpack(data)
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suhongyang
使用营养技
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local dishLevel = role.dinerData:getProperty("dishTree"):getv(msg.potionId, 0)
if dishLevel == 0 then
return
end
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zhouahaihai
酱料
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local adv = role:getAdvData()
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d27ad5e0
suhongyang
使用营养技
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local status = adv:usePotion(msg.potionId, dishLevel, msg.target) -- target {roomId = 1, blockId = 1} 选择的目标
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zhouahaihai
酱料
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if not status then return end
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d27ad5e0
suhongyang
使用营养技
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SendPacket(actionCodes.Adv_usePotionRpc, MsgPack.pack({events = adv:popBackEvents()}))
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zhouahaihai
酱料
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return true
end
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23d89d13
zhouahaihai
冒险 结构
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ec87b4a5
zhouahaihai
冒险 完善
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--退出
function _M.exitAdvRpc(agent, data)
local role = agent.role
-- local msg = MsgPack.unpack(data)
local adv = role:getAdvData()
local status = adv:exit() -- target {roomId = 1, blockId = 1} 选择的目标
SendPacket(actionCodes.Adv_exitAdvRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
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12f7b52c
zhouhaihai
冒险战斗
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--开始战斗
function _M.startBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
-- 校验一下信息
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
if not enemyId then return end
local adv = role:getAdvData()
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId or enemy.lock or enemy.isDead then return end
local key = tostring(math.random())
adv.__battleCache = {
enemyId = enemyId,
key = key
}
SendPacket(actionCodes.Adv_startBattleRpc, MsgPack.pack({key = key}))
return true
end
-- 结束战斗
function _M.endBattleRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local roomId = msg.roomId
local blockId = msg.blockId
local monsterId = msg.monsterId
local enemyId = msg.enemyId
local key = msg.key
local player = msg.player
if not player or not player.hp or not player.sp or not enemyId or not key then return end
local adv = role:getAdvData()
-- 校验
if not adv.__battleCache then return end
if adv.__battleCache.enemyId ~= enemyId then return end
local enemy = adv.battle:getEnemyById(enemyId)
if enemy.monsterId ~= monsterId or enemy.roomId ~= roomId or enemy.blockId ~= blockId then return end
adv.__battleCache = nil
local status = adv:clickBlock(roomId, blockId, {player = player})
if not status then return end
SendPacket(actionCodes.Adv_endBattleRpc, MsgPack.pack({events = adv:popBackEvents()}))
return true
end
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bab30666
zhouhaihai
增加通用功能等级 字段
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function _M.workshopRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local count = msg.count or 1
local mergeData = csvdb["adv_mergeCsv"][id]
if not mergeData then return 1 end
if not role:isFuncOpen(FuncOpenType.AdvWS) or role:getFuncLv(FuncOpenType.AdvWS) < mergeData.unlock then return 2 end
local advWs = role.dailyData:getProperty("advWs")
if math.illegalNum(count, 1, mergeData.limit - (advWs[id] or 0)) then return 3 end
local cost = mergeData.formula:toNumMap()
for k, v in pairs(cost) do
cost[k] = v * count
end
if not role:checkItemEnough(cost) then return 4 end
role:costItems(cost)
advWs[id] = (advWs[id] or 0) + count
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ad88ba14
zhouhaihai
工坊 bug
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role.dailyData:updateProperty({field = "advWs", value = advWs})
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zhouhaihai
增加通用功能等级 字段
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local reward = role:award({[id] = count})
SendPacket(actionCodes.Adv_workshopRpc, MsgPack.pack({reward = reward}))
return true
end
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12f7b52c
zhouhaihai
冒险战斗
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ae20365b
suhongyang
Revert "修改冒险战斗逻辑"
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23d89d13
zhouahaihai
冒险 结构
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return _M
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