Blame view

src/adv/AdvBuff.lua 11.8 KB
46fac6f1   zhouahaihai   酱料
1
2
3
4
5
  
  local Buff = class("Buff")
  
  Buff.HP_CHANGE = 1  --生命变化(每回合生效)
  Buff.HP_MAX_CHANGE = 2	--生命上限变化(状态)
0d405dc3   suhongyang   Buff生命周期调整,被动加buf...
6
  Buff.ATTR_CHANGE = 3 --属性变化(状态)
46fac6f1   zhouahaihai   酱料
7
8
9
10
11
12
13
14
15
16
17
  Buff.IMMNUE_ATK = 4 -- 免疫普通攻击
  Buff.BACK_HURT = 5 -- 伤害反弹
  Buff.HURT_CHANGE = 6 -- 伤害变化
  Buff.INJURED_CHANGE = 7 -- 受伤变化
  Buff.HURT_TRANSFER = 8 -- 侍宠(转移自己受到的伤害)
  Buff.HURT_ABSORB = 9 -- 舍身(吸收他人受到的伤害)
  Buff.CANT_BACK_ATK = 10 -- 无法反击
  Buff.IMMNUE_BUFF = 11 -- 免疫buff
  Buff.CLEAR_BUFF = 12 -- 清除buff
  Buff.CANT_SKILL = 13 -- 禁止技能
  Buff.OPEN_BLOCK = 14 -- 翻开格子(每回合)
3b0526d2   zhouhaihai   冒险demo
18
  Buff.SP_CHANGE = 15 -- sp变化(每回合)
6cd12079   suhongyang   扣血buff立刻生效
19
  Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效)
e90b4d20   zhouhaihai   战斗buff
20
  Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
21
  Buff.CHANGE_DROP = 18 -- 转换掉落
b176d7d3   zhouhaihai   冒险成就
22
  Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技
53e8037e   zhouhaihai   任务
23
  Buff.EXP_ADD = 20 -- 增加exp(每回合)
4f0a5fae   zhouhaihai   营养剂
24
25
26
27
28
  Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击
  
  Buff.EXP_UP = 24 -- 杀敌经验提高
  Buff.DISABLE_BUFF = 25 -- 禁用固有技
  Buff.ATTR_CHANGE_COND = 26 --属性变化(状态)有条件
46fac6f1   zhouahaihai   酱料
29
30
31
32
33
34
35
36
37
38
39
40
41
  
  --角色一些属性的变化
  local function commonAttr(_Buff, attrName)
  	_Buff._init = function(self, data) --初始化变化值
  		self.owner:reSetAttr(attrName)
  	end
  	_Buff._effectValue = function(self)
  		return self.buffData.effectValue1, self.buffData.effectValue2
  	end
  	_Buff._endBuff = function(self, data)
  		self.owner:reSetAttr(attrName)
  	end
  end
4f0a5fae   zhouhaihai   营养剂
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
  local function commonAttCond(_Buff, attrName)
  	_Buff._init = function(self, data) --初始化变化值
  		local effectCount = 0
  		if self.buffData.effectValue4 == 0 then
  			effectCount = self.owner.battle.adv.owner:getProperty("advItems"):getv(ItemId.OldCoin, 0)
  		end
  		self._changeV = self.buffData.effectValue2 * effectCount / self.buffData.effectValue5
  		self.owner:reSetAttr(attrName)
  	end
  	_Buff._initDB = function(self, data) 
  		self._changeV = data.cv
  	end
  	_Buff._effectValue = function(self)
  		return self.buffData.effectValue1, self._changeV
  	end
  	_Buff._endBuff = function(self, data)
  		self.owner:reSetAttr(attrName)
  	end
  	_Buff._getDB = function(self)
  		return {cv = self._changeV}
  	end
  end
46fac6f1   zhouahaihai   酱料
64
65
66
67
68
69
70
71
72
73
  
  local BuffFactory = {
  	[Buff.HP_CHANGE] = function(_Buff)
  		_Buff._init = function(self, data) --初始化变化值
  			self._changeV = 0
  			if self.buffData.effectValue1 == 0 then --固定值
  				self._changeV = self.buffData.effectValue2
  			elseif self.buffData.effectValue1 == 1 then
  				local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
  				local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
4ae223df   zhouahaihai   Buff bug
74
  				self._changeV = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
46fac6f1   zhouahaihai   酱料
75
76
  			end
  			if self._changeV < 0 then
c047749a   zhouhaihai   buff
77
78
79
  				if self.release then
  					self._changeV = -self.release:getHurtValue(-self._changeV)
  				end
46fac6f1   zhouahaihai   酱料
80
81
82
83
84
  			end
  		end
  		_Buff._initDB = function(self, data) 
  			self._changeV = data.cv
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
85
86
87
88
89
  		_Buff._afterRound = function(self)
  			local value = self:effect()
  			if value > 0 then
  				self.owner:recover(value, self.release)
  			elseif value < 0 then
53e8037e   zhouhaihai   任务
90
  				self.owner:hurt(-value, self.release, {hurtType = self.buffData.effectValue5 == "1" and 6 or 2, buffId = self.id})
46fac6f1   zhouahaihai   酱料
91
92
  			end
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
93
94
95
  		_Buff._effectValue = function(self)
  			return self._changeV
  		end
46fac6f1   zhouahaihai   酱料
96
97
98
99
100
101
102
103
104
105
106
107
108
  		_Buff._getDB = function(self)
  			return {cv = self._changeV}
  		end
  	end,
  
  	[Buff.HP_MAX_CHANGE] = function(_Buff)
  		_Buff._init = function(self, data) --初始化变化值
  			self._changeV = 0
  			if self.buffData.effectValue1 == 0 then --固定值
  				self._changeV = self.buffData.effectValue2
  			elseif self.buffData.effectValue1 == 1 then
  				local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
  				local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
4ae223df   zhouahaihai   Buff bug
109
  				self._changeV = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
46fac6f1   zhouahaihai   酱料
110
111
112
113
114
  			end
  			local old = self.owner.hpMax
  			self.owner.hpMax = math.max(1, self.owner.hpMax + self._changeV)
  			self._changeV = self.owner.hpMax - old
  			if self._changeV > 0 then
6d238bc6   suhongyang   Fix bug
115
  				self.owner:recover(self._changeV, self.release) -- 防止release不存在,地图点buff
46fac6f1   zhouahaihai   酱料
116
  			elseif self._changeV < 0 then
b176d7d3   zhouhaihai   冒险成就
117
  				self.owner:hurt(self.release and self.release:getHurtValue(-self._changeV) or -self._changeV, self.release, {hurtType = 2, buffId = self.id})
46fac6f1   zhouahaihai   酱料
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
  				self.owner.hp = math.min(self.owner.hpMax, self.owner.hp)
  			end
  		end
  		_Buff._initDB = function(self, data)
  			self._changeV = data.cv
  		end
  		_Buff._endBuff = function(self, data)
  			if self._changeV then
  				self.owner.hpMax = math.max(1, self.owner.hpMax - self._changeV)
  				self.owner.hp = math.min(self.owner.hpMax, self.owner.hp)
  			end
  		end
  		_Buff._getDB = function(self)
  			return {cv = self._changeV}
  		end
  	end,
0d405dc3   suhongyang   Buff生命周期调整,被动加buf...
134
  	[Buff.ATTR_CHANGE] = function(_Buff)
d78bc768   suhongyang   Fix bug
135
  		local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
0d405dc3   suhongyang   Buff生命周期调整,被动加buf...
136
  		commonAttr(_Buff, attrName)
46fac6f1   zhouahaihai   酱料
137
  	end,
4f0a5fae   zhouhaihai   营养剂
138
139
140
141
142
143
144
  
  	[Buff.ATTR_CHANGE] = function(_Buff)
  		local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
  		commonAttCond(_Buff, attrName)
  	end,
  
  
46fac6f1   zhouahaihai   酱料
145
146
147
148
149
150
151
152
153
154
155
156
157
158
  	[Buff.BACK_HURT] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2, self.buffData.effectValue3
  		end
  	end,
  
  	[Buff.HURT_CHANGE] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.INJURED_CHANGE] = function(_Buff)
  		_Buff._effectValue = function(self)
4f0a5fae   zhouhaihai   营养剂
159
  			return self.buffData.effectValue1, self.buffData.effectValue2, self.buffData.effectValue3
46fac6f1   zhouahaihai   酱料
160
161
162
163
164
165
166
167
168
169
170
171
172
173
  		end
  	end,
  
  	[Buff.HURT_TRANSFER] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  
  	[Buff.HURT_ABSORB] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
174
175
176
177
178
179
  	
  	[Buff.CHANGE_DROP] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
46fac6f1   zhouahaihai   酱料
180
181
182
183
184
  
  	[Buff.IMMNUE_BUFF] = function(_Buff)
  		_Buff._init = function(self, data)
  			self.count = self.buffData.effectValue3
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
185
186
187
188
189
  		_Buff._canEffect = function(self, buffId, buffGroup)
  			local cType, aim = self.buffData.effectValue1, self.buffData.effectValue2
  			if (cType == 0 and buffId == aim) or (cType == 1 and buffGroup == aim) then
  				return true
  			end
46fac6f1   zhouahaihai   酱料
190
191
192
193
194
195
  		end
  	end,
  
  	[Buff.CLEAR_BUFF] = function(_Buff)
  		_Buff._init = function(self, data)
  			self.count = self.buffData.effectValue3
7e45c419   suhongyang   现有buff补全战斗内生效逻辑
196
  			for _, buff in ipairs(self.buffs) do -- 挂上就清除一下子
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
197
  				if not buff.isDel and self:canEffect(buff.id, buff:getGroup()) then
46fac6f1   zhouahaihai   酱料
198
  					buff.isDel = true
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
199
  					self:effect()
46fac6f1   zhouahaihai   酱料
200
  				end
7e45c419   suhongyang   现有buff补全战斗内生效逻辑
201
  			end 
46fac6f1   zhouahaihai   酱料
202
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
203
204
205
206
207
  		_Buff._canEffect = function(self, buffId, buffGroup)
  			local cType, aim = self.buffData.effectValue1, self.buffData.effectValue2
  			if (cType == 0 and buffId == aim) or (cType == 1 and buffGroup == aim) then
  				return true
  			end
46fac6f1   zhouahaihai   酱料
208
209
210
211
  		end
  	end,
  
  	[Buff.OPEN_BLOCK] = function(_Buff)
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
212
213
214
215
  		_Buff._afterRound = function(self)
  			local roomNum = self:effect()
  			self.owner.battle.adv:openBlockRand(roomNum)
  		end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
216
217
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1
46fac6f1   zhouahaihai   酱料
218
219
220
  		end
  	end,
  
3b0526d2   zhouhaihai   冒险demo
221
  	[Buff.SP_CHANGE] = function(_Buff)
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
222
223
224
  		--cType 0 or nil  值  1 百分比
  		_Buff._afterRound = function(self)
  			local value, cType = self:effect()
3b0526d2   zhouhaihai   冒险demo
225
  			self.owner:changeSp(value, cType)
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
226
227
  		end
  		_Buff._effectValue = function(self)
f616aa94   suhongyang   Fix bug
228
  			return self.buffData.effectValue2, self.buffData.effectValue1
46fac6f1   zhouahaihai   酱料
229
  		end
6cd12079   suhongyang   扣血buff立刻生效
230
  	end,
53e8037e   zhouhaihai   任务
231
  
6cd12079   suhongyang   扣血buff立刻生效
232
233
234
235
236
237
238
239
240
241
242
  	[Buff.HP_CHANGE_NOW] = function(_Buff)
  		_Buff._init = function(self, data) --初始化变化值
  			self._changeV = 0
  			if self.buffData.effectValue1 == 0 then --固定值
  				self._changeV = self.buffData.effectValue2
  			elseif self.buffData.effectValue1 == 1 then
  				local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
  				local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
  				self._changeV = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
  			end
  			if self._changeV < 0 then
8019d0bb   zhouhaihai   冒险buff 调整
243
  				self._changeV = self.release and -self.release:getHurtValue(-self._changeV) or self._changeV
6cd12079   suhongyang   扣血buff立刻生效
244
  			end
6cd12079   suhongyang   扣血buff立刻生效
245
246
247
248
249
250
251
252
253
  		end
  		_Buff._initDB = function(self, data) 
  			self._changeV = data.cv
  		end
  		_Buff._afterRound = function(self)
  			local value = self:effect()
  			if value > 0 then
  				self.owner:recover(value, self.release)
  			elseif value < 0 then
53e8037e   zhouhaihai   任务
254
  				self.owner:hurt(-value, self.release, {hurtType = self.buffData.effectValue5 == "1" and 6 or 2, buffId = self.id})
6cd12079   suhongyang   扣血buff立刻生效
255
256
  			end
  		end
6cd12079   suhongyang   扣血buff立刻生效
257
258
259
260
261
262
263
  		_Buff._effectValue = function(self)
  			return self._changeV
  		end
  		_Buff._getDB = function(self)
  			return {cv = self._changeV}
  		end
  	end,
53e8037e   zhouhaihai   任务
264
265
266
267
268
269
270
271
272
273
274
  
  	[Buff.EXP_ADD] = function(_Buff)
  		--cType 0 or nil  值  1 百分比
  		_Buff._afterRound = function(self)
  			local value = self:effect()
  			self.owner.battle.player:addExp(value)
  		end
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1
  		end
  	end,
4f0a5fae   zhouhaihai   营养剂
275
276
277
278
279
280
281
282
283
284
285
286
  
  	[Buff.EXP_UP] = function(_Buff)
  		--cType 0 or nil  值  1 百分比
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1, self.buffData.effectValue2
  		end
  	end,
  	[Buff.DISABLE_BUFF] = function(_Buff)
  		_Buff._effectValue = function(self)
  			return self.buffData.effectValue1
  		end
  	end,
46fac6f1   zhouahaihai   酱料
287
288
  }
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
289
290
291
  function Buff:ctor(owner, id)
  	self.owner = owner
  	self.id = id
3b0526d2   zhouhaihai   冒险demo
292
  	self.buffData = csvdb["adv_map_buffCsv"][self.id]
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
293
  	self.isDel = false
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
294
  	self.roundSpace = 0 --生效间隔
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
295
  	self.round = 0 --剩余的回合
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
296
297
298
299
300
301
  	self.count = -1 -- 可生效的次数  -1 无次数限制
  
  	if BuffFactory[self.buffData.type] then
  		BuffFactory[self.buffData.type](self)
  	end
  end
46fac6f1   zhouahaihai   酱料
302
303
304
305
306
307
308
309
310
311
312
313
314
  
  function Buff.create(owner, release, data)
  	local buff = Buff.new(owner, data.id)
  	buff:initNew(release, data)
  	return buff
  end
  
  function Buff.load(owner, data)
  	local buff = Buff.new(owner, data.id)
  	buff:initByDB(data)
  	return buff
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
315
  function Buff:initNew(release, data)
6d238bc6   suhongyang   Fix bug
316
  	self.release = release or self.owner
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
317
  	self.round = self.buffData.round
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
318
319
320
321
322
  	if self.buffData.effectTime > 0 then
  		self.count = self.buffData.effectTime
  	end
  	if self._init then
  		self:_init(data)
46fac6f1   zhouahaihai   酱料
323
324
325
326
327
328
329
330
331
332
333
  	end
  end
  
  function Buff:initByDB(data)
  	if data.rele then
  		if data.rele == 0 then
  			self.release = self.owner.battle.player
  		else
  			self.release = self.owner.battle:getEnemyById(data.rele)
  		end
  	end
821f2b60   suhongyang   冒险战斗完善,增加battlebe...
334
  	self.round = data.round
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
335
  	self.roundSpace = data.roundSp -- 可以优化为0的时候不记录
46fac6f1   zhouahaihai   酱料
336
337
338
339
340
341
342
343
344
  	if data.count then
  		self.count = data.count
  	end
  
  	if self._initDB then
  		self:_initDB(data)
  	end
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
345
  
46fac6f1   zhouahaihai   酱料
346
  function Buff:afterRound()
b176d7d3   zhouhaihai   冒险成就
347
  	if self.isDel or self.owner.isDead then return end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
348
  	if self.roundSpace > 0 then
8d8bf91a   suhongyang   fix bug
349
  		self.roundSpace = self.roundSpace - 1
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
350
351
352
353
354
355
  		self:decRound()
  		return
  	end
  	if self._afterRound then
  		self:_afterRound()
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
356
  	if self.buffData.roundTime > 0 then
8d8bf91a   suhongyang   fix bug
357
  		self.roundSpace = self.buffData.roundTime
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
358
359
360
  	end
  	self:decRound()
  end
46fac6f1   zhouahaihai   酱料
361
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
362
  function Buff:decRound()
4f0a5fae   zhouhaihai   营养剂
363
  	if self.buffData.round <= 0 then
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
364
365
366
367
368
369
370
371
372
373
374
  		return
  	end
  	self.round = self.round - 1
  	if self.round <= 0 then
  		self.isDel = true
  	end
  end
  
  function Buff:canEffect(...)
  	if not self._canEffect then
  		return true
46fac6f1   zhouahaihai   酱料
375
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
376
  	return self:_canEffect(...)
46fac6f1   zhouahaihai   酱料
377
378
  end
  
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
379
  function Buff:effect()
3c89adfb   zhouhaihai   buff 减次数
380
  	self:decCount()
46fac6f1   zhouahaihai   酱料
381
382
383
  	if self._effectValue then
  		return self:_effectValue()
  	end
46fac6f1   zhouahaihai   酱料
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
  end
  --删除buff 时调用
  function Buff:endBuff()
  	if self._endBuff then
  		self:_endBuff()
  	end
  end
  
  function Buff:getType()
  	return self.buffData.type
  end
  
  function Buff:decCount()
  	if self.count == -1 then return end
  	self.count = self.count - 1
  	if self.count <= 0 then
  		self.isDel = true
  	end
  end
  
  function Buff:getGroup()
  	return self.buffData.group
  end
  
  function Buff:getDB()
  	local db = {}
  	if self._getDB then
  		db = self:_getDB()
  	end
  	db.id = self.id
  	if self.release and not self.release.isDead then
  		db.rele = self.release.id or 0 --释放者的id  (0 为玩家)  (不存在 则释放者不存在或者已经死亡)
  	end
821f2b60   suhongyang   冒险战斗完善,增加battlebe...
417
418
  	if self.buffData.round ~= 0 then
  		db.round = self.round
46fac6f1   zhouahaihai   酱料
419
  	end
7c55db1f   suhongyang   Buff逻辑完善,buff生效次数...
420
  	db.roundSp = self.roundSpace
46fac6f1   zhouahaihai   酱料
421
422
423
424
425
426
427
  	if self.count ~= -1 then
  		db.count = self.count
  	end
  	return db
  end
  
  return Buff