Blame view

src/actions/StoreAction.lua 13.4 KB
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  local _M = {}
  
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  local serverId = tonumber(skynet.getenv("servId"))
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  local md5 = require "md5"
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  local function makeOrder(role, rechargeId)
  	local roleId = role:getProperty("id")
  	local rechargeData = csvdb["shop_rechargeCsv"][rechargeId]
  	if not rechargeData then
  		skynet.error("recharge id not exist", rechargeId)
  		return ""
  	end
  	local limit = rechargeData.limit
      local rechargeRecord = role:getProperty("payR") or {}
      if limit ~= 0 and limit <= (rechargeRecord[rechargeId] or 0) then
          skynet.error(string.format("recharge id:%d count over limit, user id:%d", rechargeId, roleId))
          return ""
      end
  
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  	local orderId = redisproxy:hincrby("autoincrement_set", "order", 1)
  	local partnerOrderId = string.format("%d_%d_%d", serverId, roleId, orderId)
  	local orderKey = string.format("order:%d:%d", roleId, orderId)
  	redisproxy:del(orderKey)
  	local order = require("models.Order").new({ 
  		key = orderKey, 
  		order = partnerOrderId, 
  		rechargeId = rechargeId, 
  	})
  	order:create()
  	redisproxy:sadd(string.format("role:%d:orders", roleId), partnerOrderId)
  	return partnerOrderId
  end
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  -- 入口在正式服关闭  -- mock 充值
  function _M.rechargeRpc(agent , data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
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  	if not dataSet then return end
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  	local roleId = role:getProperty("id")
  	
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  	--创建订单号
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  	local partnerOrderId = makeOrder(role, id)
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  	SendPacket(actionCodes.Store_rechargeRpc, MsgPack.pack({ order = partnerOrderId }))
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  	-- 测试的 直接发奖励了
  	skynet.timeout(10, function ()
  		role:handlePurchase({
  			order = partnerOrderId,
  			amount = dataSet.rmb,
  			game_money = dataSet.diamond,
  			product_id = dataSet.productId,
  			pay_time = skynet.timex(),
  			transactionId = "onlyTest",
  		})
  	end)
  	
  	return true
  end
  
  local function table_keys( t )
      local keys = {}
      for k, _ in pairs( t ) do
          keys[#keys + 1] = k
      end
      return keys
  end
  
  local function signPms(params, secret_key)
      local keys = table_keys(params)
      table.sort(keys)
      local urlCode = ""
      for index, key in ipairs(keys) do
  		urlCode = urlCode .. params[key]
  	end
  	return md5.sumhexa(urlCode .. secret_key):lower()
  end
  
  
  -- google 充值 入口
  function _M.googleRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
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  	role.ignoreHeartbeat = true
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  	--创建订单号
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  	local partnerOrderId = makeOrder(role, id)
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  	-- 签名
  	local secret_key = "b7657fa7ccd44c16a35e3f454ac7a075"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
  		product_id = dataSet.productId,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_googleRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
  
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  -- mycard 充值 入口
  function _M.myCardRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
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  	local partnerOrderId = makeOrder(role, id)
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  	-- 签名
  	local secret_key = "48759e07540f46d9af17ec82669b4272"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
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  	SendPacket(actionCodes.Store_myCardRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
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  	return true
  end
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  -- mycard 充值 入口
  function _M.iosRechargeRpc(agent, data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local dataSet = csvdb["shop_rechargeCsv"][id]
  	if not dataSet then return end
  	local roleId = role:getProperty("id")
  
  	role.ignoreHeartbeat = true
  	--创建订单号
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  	local partnerOrderId = makeOrder(role, id)
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  	-- 签名
  	local secret_key = "9647d2efe1074c73b9ac19af4337a70e"
  	local need = {
  		out_trade_no = partnerOrderId,
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  		money = dataSet.rmb * 100,
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  		game_money = dataSet.diamond,
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  		product_id = dataSet.iap_product_id,
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  		notify_url = msg.notifyUrl
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  	}
  	local sign = signPms(need, secret_key)
  
  	SendPacket(actionCodes.Store_iosRechargeRpc, MsgPack.pack({ order = partnerOrderId, sign = sign}))
  	return true
  end
  
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  function _M.purchaseOrderResult(agent, data)
  	local role = agent.role
  
  	local roleId = role:getProperty("id")
  	local msg = MsgPack.unpack(data)
  
  	role.ignoreHeartbeat = false
  
  	local partnerOrderStr = msg.order
  	local _, _, orderId = string.match(partnerOrderStr, "(.+)_(.+)_(.+)")
  	local orderObject = require("models.Order").new({ key = string.format("order:%d:%d", roleId, orderId) })
  	if not orderObject:load() then
  		-- 订单不存在
  		skynet.error("cancelPurchaseRpc", string.format("order %s not exist", partnerOrderStr))
  		return true
  	end
  
  	if msg.status == "success" then
  		orderObject:setProperty("transactionId", msg.platformOrder or "")
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  		local rechargeId = orderObject:getProperty("rechargeId")
  		local dataSet = csvdb["shop_rechargeCsv"][rechargeId]
  		
  		role:log("setOrder", {
  			order_status = 100, -- "订单状态:100 - 开始下单(玩家还未开始付费行为记录)200 - 支付完成并发货(SDK通知可以发货时记录),300 - 订单被取消,1000 - 其他"
  			item_id = rechargeId, -- 道具id
  			item_type = dataSet.type, -- 购买的道具类型,具体见"onItems"方法中道具类型枚举表
  			item_name = dataSet.title, -- 购买的道具名
  			item_number = 1, -- 购买的道具数量
  			item_level = 1, -- 购买的道具等级
  			order_cost = dataSet.rmb * 100, -- 此次消费的现金金额(单位:分),如 51800即未518元,对应客户端SDK传入的'total_fee'
  			order_currency = "CNY", -- 货币类型,默认为"CNY"(人民币),遵循ISO 4217规范
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  			order_type = role:getProperty("rmbC") > 0 and 0 or 1, -- 订单类型,首充记录为1,否则为0
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  			order_id = msg.platformOrder, -- 本条记录的订单号,对应客户端SDK返回的'bs_trade_no'
  		})
  
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  		return true
  	end
  
  	if orderObject:getProperty("finishTime") > 0 then
  		return true
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  	end
  
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  	orderObject:setProperty("status", msg.status)
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  	redisproxy:srem(string.format("role:%d:orders", roleId), partnerOrderStr)
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  	return true
  end
  
  
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  function _M.shopBuyRpc(agent , data)
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  	local count = msg.count or 1
  
  	local dataSet = csvdb["shop_normalCsv"][id]
  	if not dataSet then return end
  
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  	if dataSet.unlock ~= "" then
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  		if not role:checkHangPass(tonumber(dataSet.unlock)) then
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  			skynet.error(string.format("shopBuyRpc,user do not finish hang pass, user_id:%d", role:getProperty("id")))
  			return 1
  		end
  	end
  
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  	local buyRecord = role.storeData:getProperty("buyR")
  	if math.illegalNum(count, 1, (dataSet.limit == 0 and math.huge or dataSet.limit - (buyRecord[id] or 0))) then 
  		skynet.error(string.format("shop buy over limit, user_id:%d, goods_id:%d", role:getProperty("id"), id))
  		return 1 
  	end
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  	local cost = {[dataSet.icon] = dataSet.cost * count}
  
  	local desc = "unknown"
  	if dataSet.shop == 1 then		-- 普通商店
  		desc = "dailyShop"
  		local dailySDD = role.dailyData:getProperty("dailySDD")
  		if dailySDD[id] then -- 折扣
  			cost = math.ceil(dataSet.cost * (1 - dataSet.disount / 100))
  		end
  	elseif dataSet.shop == 2 then		-- 美食商店
  		desc = "dinerShop"
  	elseif dataSet.shop == 3 then		-- 竞技场商店
  		desc = "pvpShop"
  	end
  
  	if not role:checkItemEnough(cost) then return end
  
  	if dataSet.limit ~= 0 then
  		buyRecord[id] = (buyRecord[id] or 0) + count
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  		role.storeData:updateProperty({field = "buyR", value = buyRecord})
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  	end
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  	role:costItems(cost, {log = {desc = desc, int1 = id, int2 = count}})
  
  	local gift = {}
  	for _id, _count in pairs(dataSet.gift:toNumMap()) do
  		gift[_id] = _count * count
  	end
  	local reward = role:award(gift, {log = {desc = desc, int1 = id, int2 = count}})
  	
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  	if dataSet.shop == 1 then
  		role:checkTaskEnter("ShopAll", {count = count})
  	end
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  	local costId, costCount = next(cost)
  
  	role:log("shop_purchase", {
  		item_id = id, -- 道具id
  		item_type = 0, -- 道具类型,具体见枚举表中道具类型枚举表
  		item_level = 0, -- 道具等级
  		item_cnt = count, -- 购买数量技术
  		currency_type = costId or 0, -- 购买道具消耗的货币类型,记录货币ID
  		shop_purchase_current = costCount or 0, -- 购买道具消耗的货币数量
  		shop_id = dataSet.shop, -- 商店ID
  	})
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  	role:mylog("role_action", {desc = desc, int1 = id, int2 = count})
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  	SendPacket(actionCodes.Store_shopBuyRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  function _M.getFreeChestRpc(agent, data)
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  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["shop_rechargeCsv"][id]
  	if not config then return end
  
      local rechargeRecord = role.storeData:getProperty("payR")
  	local getCount = (rechargeRecord[id] or 0)
  	if getCount >= config.limit then
  		return 1
  	end
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  	local reward, _ = role:award(config.itemFirst, {log = {desc = "freeGift", int1 = id}})
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  	rechargeRecord[id] = getCount + 1
  	role.storeData:updateProperty({field = "payR", value = rechargeRecord})
  
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  	SendPacket(actionCodes.Store_getFreeChestRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
  function _M.getGrowFundRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_newbeeCsv"][id]
  	if not config then return end
  
      local growFundFlag = role.storeData:getProperty("growFund")
  	local growFundRecord = role.storeData:getProperty("growFundR")
  	
  	if growFundFlag == 0 then
  		skynet.error("user do not buy grow fund")
  		return 1
  	end
  
  	if not role:checkHangPass(config.condition) then
  		skynet.error(string.format("user do not finish hang pass, user_id:%d", role:getProperty("id")))
  		return 1
  	end
  
  	local b = string.getbit(growFundRecord, id)
  	if string.char(b) == "1" then
  		return 1
  	end
  
  	growFundRecord = string.setbit(growFundRecord, id)
  	role.storeData:updateProperty({field = "growFundR", value = growFundRecord})
  
  	local gift = config.giftFree .. " " .. config.giftLimit
  	local reward, _ = role:award(gift, {log = {desc = "grownFund", int1 = id}})
  
  	SendPacket(actionCodes.Store_getGrowFundRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  -- 赛季卡
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  function _M.getBattlePassRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id
  
  	local config = csvdb["reward_battlepassCsv"][id]
  	if not config then return end
  
  	local timeNow = skynet.timex()
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      local battleCardFlag = role.storeData:getProperty("battleCard")
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  	local battleCardFreeRecord = role.storeData:getProperty("battleFR")
  	local battleCardLimitRecord = role.storeData:getProperty("battleLR")
  
  	local freeFlag = string.char(string.getbit(battleCardFreeRecord, id))
  	local limitFlag = string.char(string.getbit(battleCardLimitRecord, id))
  
  	if freeFlag == "1" and limitFlag == "1" then
  		skynet.error("user already get battle pass reward")
  		return 1
  	end
  
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  	if battleCardFlag == 1 and limitFlag == "1" then
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  		return 1
  	end
  
fb3d084d   liuzujun   月卡赛季卡发送邮件奖励
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  	if role:getProperty("battlePoint") < config.point then
1a0b3c56   liuzujun   抽卡保底,切换定向卡池
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  		skynet.error(string.format("user do not have enough battle point, user_id:%d", role:getProperty("id")))
  		return 1
  	end
  
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  	local gift = ""
  	if  freeFlag == "0" then
  		gift = config.giftFree
  
  		battleCardFreeRecord = string.setbit(battleCardFreeRecord, id)
  		role.storeData:updateProperty({field = "battleFR", value = battleCardFreeRecord})
  	end
  
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  	if battleCardFlag == 1 and limitFlag == "0" then
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  		if gift ~= "" then
  			gift = gift .. " "
  		end
  		gift = gift .. config.giftLimit
  
  		battleCardLimitRecord = string.setbit(battleCardLimitRecord, id)
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  		role.storeData:updateProperty({field = "battleLR", value = battleCardLimitRecord})
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  	end
  	
  	local reward, _ = role:award(gift, {log = {desc = "battleCard", int1 = id}})
  
  	SendPacket(actionCodes.Store_getBattlePassRewardRpc, MsgPack.pack({reward = reward}))
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  	return true
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  end
  
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  -- 探索指令奖励
  function _M.getExploreCommandRewardRpc(agent, data)	
  	local role = agent.role
  	local msg = MsgPack.unpack(data)
  	local id = msg.id		-- 探索id
  	local subId = msg.subId		-- 领取的阶段id
  
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  	local tab_name = "reward_levelpass" .. id .. "Csv"
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  	local config = csvdb[tab_name][subId]
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  	if not config then return end
  
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  	local bpInfo = role.storeData:getProperty("bpInfo") or {}
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  	local info = bpInfo[id] or {}
  	local flag = info["flag"] or 0
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  	--if flag == 0 then return 1 end
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  	local freeRecord = info["fr"] or ""
  	local buyRecord = info["br"] or ""
  
  	local freeFlag = string.char(string.getbit(freeRecord, subId))
  	local limitFlag = string.char(string.getbit(buyRecord, subId))
  
  	if freeFlag == "1" and limitFlag == "1" then
  		skynet.error("user already get explore command reward")
  		return 2
  	end
  
  	if flag == 1 and limitFlag == "1" then
  		return 3
  	end
  
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  	if not role:checkHangPass(config.level) then
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  		return 4
  	end
  
  	local gift = ""
  	if  freeFlag == "0" then
  		gift = config.giftFree
  
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  		freeRecord = string.setbit(freeRecord, subId)
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  		info["fr"] = freeRecord
  	end
  
  	if flag == 1 and limitFlag == "0" then
  		if gift ~= "" then
  			gift = gift .. " "
  		end
  		gift = gift .. config.giftLimit
  
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  		buyRecord = string.setbit(buyRecord, subId)
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  		info["br"] = buyRecord
  	end
  
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  	bpInfo[id] = info
  	role.storeData:updateProperty({field = "bpInfo", value = bpInfo})
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  	local reward, _ = role:award(gift, {log = {desc = "exploreCommand", int1 = id, int2 = subId}})
  
  	SendPacket(actionCodes.Store_getExploreCommandRewardRpc, MsgPack.pack({reward = reward}))
  	return true
  end
  
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  return _M