Blame view

src/models/RolePlugin.lua 9.24 KB
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
1
2
3
4
5
6
7
8
9
10
11
  
  
  local RolePlugin = {}
  
  function RolePlugin.bind(Role)
  
  	function Role:log()
  
  	end
  
  	function Role:loadAll()
be9c9ca6   zhouahaihai   角色评论
12
  		self:loadDaily()
0a07bdd9   zhouahaihai   角色升级 。gm
13
  		self:loadHeros()
87cc3a35   zhengshouren   餐厅建筑升级逻辑
14
  		self:loadDiner()
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
15
16
17
  	end
  
  	function Role:reloadWhenLogin()
0a07bdd9   zhouahaihai   角色升级 。gm
18
19
  	end
  
be9c9ca6   zhouahaihai   角色评论
20
21
22
23
24
25
  	function Role:onCrossDay(now, notify)
  		local roleId = self:getProperty("id")
  		local ltime = self:getProperty("ltime")
  
  		if isCrossDay(ltime, now) then
  			local response = {}
0a07bdd9   zhouahaihai   角色升级 。gm
26
  
be9c9ca6   zhouahaihai   角色评论
27
  			self.dailyData:refreshDailyData(notify)
87cc3a35   zhengshouren   餐厅建筑升级逻辑
28
  			self.dinerData:refreshDailyData(notify)
be9c9ca6   zhouahaihai   角色评论
29
30
31
32
33
34
  
  			if notify then
  				self:notifyUpdateProperties(response)
  			end
  			return true
  		end
0a07bdd9   zhouahaihai   角色升级 。gm
35
  	end
5b28342d   zhouahaihai   离线方法
36
37
38
  	function Role:onOfflineEvent()
  		
  	end
8c74292c   zhouahaihai   增加item 以及 角色突破
39
  
312b9db5   zhouahaihai   背包
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
  	local function checkItemCount(self, itemId, count)
  		local itemData = csvdb["itemCsv"][itemId]
  		-- 种类 类型数量限制
  		local page = globalCsv.store_type[itemData.type]
  		local limit = self:getProperty("bagLimit")[page]
  		if limit and self:getItemCount(itemId) == 0 then
  			local curCount = 0
  			local items = self:getProperty("items"):toNumMap()
  			for _itemId, _count in pairs(items) do
  				local _itemData = csvdb["itemCsv"][itemId]
  				if globalCsv.store_type[_itemData.type] == page then
  					curCount = curCount + 1
  					if curCount >= limit then 
  						count = 0
  						break
  					end
  				end
  			end
  		end
  		-- 其他
  		
  		return count
  	end
8c74292c   zhouahaihai   增加item 以及 角色突破
63
64
65
66
67
68
  
  	local function _award(self, itemId, count, params)
  		local itemData = csvdb["itemCsv"][itemId]
  		local curType = itemData.type
  		local change = {} -- 奖励被转化为了其他奖励 id = count
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
69
70
71
72
73
74
  		local itemIdAward = {
  			[ItemId.PlayerExp] = function()
  				self:addPlayExp(count)
  			end,
  		}
  
be9c9ca6   zhouahaihai   角色评论
75
76
77
78
79
80
81
  		local itemTypeAward = {
  			[ItemType.Hero] = function()
  				params.type = itemId - ItemStartId.Hero
  				for i = 1, count do
  					self:addHero(params)
  				end
  			end,
00115a7a   zhouahaihai   奖励发放
82
83
84
  			[ItemType.AdvItem] = function()  --冒险道具不会进入 玩家仓库
  				count = 0
  			end,
be9c9ca6   zhouahaihai   角色评论
85
  		}
312b9db5   zhouahaihai   背包
86
87
88
  		-- 对数量筛查
  		local count = checkItemCount(self, itemId, count)
  		if count ~= 0 then
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
89
90
91
  			if itemIdAward[itemId] then
  				itemIdAward[itemId]()
  			elseif itemTypeAward[curType] then
312b9db5   zhouahaihai   背包
92
93
94
95
96
97
  				itemTypeAward[curType]()
  			else
  				params.itemId = itemId
  				params.count = count
  				self:addItem(params)
  			end
8c74292c   zhouahaihai   增加item 以及 角色突破
98
99
100
101
102
103
104
105
106
  		end
  
  		return count, change --  count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
  	end
  
  
  	-- 发奖功能入口  award string id=count or {[id] = count}
  	function Role:award(gift, params)
  		local tgift = {}
46fac6f1   zhouahaihai   酱料
107
  		if type(gift) == "string" then
8c74292c   zhouahaihai   增加item 以及 角色突破
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
  			for _, one in pairs(gift:toTableArray(true)) do
  				tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
  			end
  		else
  			tgift = gift
  		end
  		local reward, allChange = {}, {}
  
  		for itemId, count in pairs(tgift) do
  			local count, change = _award(self, itemId, count, clone(params or {}))
  			if next(change) then
  				local cr, cc = self:award(change, params) -- 内部转换忽略
  				for _id, _ct in pairs(cr) do
  					reward[_id] = (reward[_id] or 0) + _ct
  				end
  				table.insert(allChange, {form = {[itemId] = count}, to = cr})
  			else
312b9db5   zhouahaihai   背包
125
126
127
  				if count > 0 then
  					reward[itemId] = (reward[itemId] or 0) + count
  				end
8c74292c   zhouahaihai   增加item 以及 角色突破
128
129
130
131
132
133
  			end
  		end
  
  		return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
  	end
  
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
  	function Role:addPlayExp(addExp)
  		local level = self:getProperty("level")
  		if not csvdb["player_expCsv"][level + 1] then
  			return
  		end
  		
  		local exp = self:getProperty("exp")
  		local newExp = exp + addExp
  		while newExp >= csvdb["player_expCsv"][level].exp do
  			if csvdb["player_expCsv"][level + 1] then -- 有下一级
  				newExp = newExp - csvdb["player_expCsv"][level].exp
  				level = level + 1
  			else
  				newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
  			end
  		end
  		self:updateProperties({level = level, exp = newExp})
  	end
  
8c74292c   zhouahaihai   增加item 以及 角色突破
153
154
  	function Role:addItem(params)
  		params = params or {}
312b9db5   zhouahaihai   背包
155
156
157
158
  		if params.itemId ==  ItemId.Diamond then
  			self:gainDiamond(params)
  			return
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
  		local items = self:getProperty("items")
  		local origin = items:getv(params.itemId, 0)
  		local nums = origin+params.count
  		if nums <= 0 then
  			items = items:delk(params.itemId)
  			nums = 0
  		else
  			items = items:incrv(params.itemId, params.count)
  		end
  		self:setProperty("items", items)
  		if not params.notNotify then
  			SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
  		end
  	end
  
  	function Role:checkItemEnough(itemCountT)
  		local less = {}
87cc3a35   zhengshouren   餐厅建筑升级逻辑
176
177
178
  		if not next(itemCountT) then
  			return false, less
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
179
  		for itemId, count in pairs(itemCountT) do
87cc3a35   zhengshouren   餐厅建筑升级逻辑
180
181
182
183
184
185
186
187
  			if count <= 0 then
  				-- 判断物品数量值不应该小于等于0
  				less[itemId] = 0
  			else
  				local last = self:getItemCount(itemId) - count
  				if last < 0 then
  					less[itemId] = -last
  				end
8c74292c   zhouahaihai   增加item 以及 角色突破
188
189
190
191
192
193
  			end
  		end
  		return (not next(less)), less -- 是否足够,,缺什么缺多少
  	end
  
  	function Role:costItems(itemCountT, params)
312b9db5   zhouahaihai   背包
194
195
196
197
198
199
200
201
  		if itemCountT[ItemId.Diamond] then  --优先扣除钻石
  			local pms = clone(params or {})
  			pms.count = itemCountT[ItemId.Diamond]
  			if not self:costDiamond(pms) then
  				return
  			end
  			itemCountT[ItemId.Diamond] = nil
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
202
203
204
205
206
207
  		for itemId, count in pairs(itemCountT) do
  			local pms = clone(params or {})
  			pms.itemId = itemId
  			pms.count = - count
  			self:addItem(pms)
  		end
312b9db5   zhouahaihai   背包
208
  		return true
8c74292c   zhouahaihai   增加item 以及 角色突破
209
210
211
  	end
  
  	function Role:getItemCount(itemId)
312b9db5   zhouahaihai   背包
212
213
214
  		if itemId == ItemId.Diamond then 
  			return self:getAllDiamond()
  		end
8c74292c   zhouahaihai   增加item 以及 角色突破
215
216
217
  		return self:getProperty("items"):getv(itemId, 0)
  	end
  
312b9db5   zhouahaihai   背包
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
  	function Role:getAllDiamond()
  		return self:getProperty("diamond") + self:getProperty("reDiamond")
  	end
  
  	function Role:gainDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  		if params.isRecharge then
  			self:incrProperty("reDiamond", count)
  		else
  			self:incrProperty("diamond", count)
  		end
  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
  	function Role:costDiamond(params)
  		if not params or type(params) ~= "table" then return false end
  		local count = tonum(params.count)
  		if isnan(count) then
  			return false
  		end
  		if count <= 0 then
  			return false
  		end
  		local origind = self:getProperty("diamond")
  		local originr = self:getProperty("reDiamond")
  		local origin = origind + originr
  
  		if origin < 0 then
  			return false
  		end
  		if origin < count then
  			return false
  		end
  		local last = count
  		local costFirst = {"diamond", "reDiamond"}
  		if params.isRecharge then
  			costFirst = {"reDiamond", "diamond"}
  		end
  		last  = math.max(last - self:getProperty(costFirst[1]), 0)
  		if last < count then
  			self:incrProperty(costFirst[1], last - count)
  		end
  		if last > 0 then
  			self:incrProperty(costFirst[2], -last)
  		end
  
  		self:notifyUpdateProperty("diamond", self:getAllDiamond())
  		return true
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
276
277
278
279
280
281
  	function Role:addHero(params)
  		local roleId = self:getProperty("id")
  		local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
  
  		local heroType = params.type
  		local unitData = csvdb["unitCsv"][heroType]
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
282
  
0a07bdd9   zhouahaihai   角色升级 。gm
283
284
285
286
287
288
289
290
291
292
293
  		redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
  
  		local heroInfo = {
  			key = string.format(R_HERO, roleId, heroId),
  			id 	= heroId,
  			type= heroType,
  		}
  		
  		local newHero = require("models.Hero").new(heroInfo)
  		newHero:create()
  		newHero.owner = self
8c74292c   zhouahaihai   增加item 以及 角色突破
294
  		newHero:saveBattleValue()
0a07bdd9   zhouahaihai   角色升级 。gm
295
296
297
298
299
300
301
302
  		self.heros[heroId] = newHero
  
  		if not params.notNotify then
  			local heroResponse = {}
  			table.insert(heroResponse, newHero:data())
  			local bin = MsgPack.pack(heroResponse)
  			SendPacket(actionCodes.Hero_loadInfos, bin)
  		end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
303
304
  	end
  
0a07bdd9   zhouahaihai   角色升级 。gm
305
306
307
308
309
310
311
312
313
314
315
316
  	function Role:delHero(params)
  		local roleId = self:getProperty('id')
  		local hero = self.heros[heroId]
  		if not hero then return end
  
  		self.heros[heroId] = nil
  		redisproxy:pipelining(function (red)
  			red:del(string.format(R_HERO, roleId, heroId))
  			red:srem(string.format(R_HEROS, roleId), heroId)
  		end)
  		SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
  	end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
317
  
0a07bdd9   zhouahaihai   角色升级 。gm
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
  	function Role:loadHeros()
  		local roleId = self:getProperty("id")
  		local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
  		local redret = redisproxy:pipelining(function (red)
  			for _, heroId in ipairs(heroIds) do
  				red:hgetall(string.format(R_HERO, roleId, heroId))
  			end
  		end)
  		for index, heroId in ipairs(heroIds) do
  			local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
  			if hero:load(table.array2Table(redret[index])) then
  				hero.owner = self
  				self.heros[tonumber(heroId)] = hero
  			end
  		end
  	end
  
be9c9ca6   zhouahaihai   角色评论
335
336
337
338
339
340
341
342
343
344
345
  	function Role:loadDaily()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DAILY, roleId)
  		self.dailyData = require("models.Daily").new({key = dataKey})
  		self.dailyData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dailyData:create()
  		else
  			self.dailyData:load()
  		end
  	end
46fac6f1   zhouahaihai   酱料
346
  
87cc3a35   zhengshouren   餐厅建筑升级逻辑
347
348
349
350
351
352
353
354
355
356
357
358
  	function Role:loadDiner()
  		local roleId = self:getProperty("id")
  		local dataKey = string.format(R_DINER, roleId)
  		self.dinerData = require("models.Diner").new({key = dataKey})
  		self.dinerData.owner = self
  		if not redisproxy:exists(dataKey) then
  			self.dinerData:create()
  		else
  			self.dinerData:load()
  		end
  	end
  
46fac6f1   zhouahaihai   酱料
359
360
361
  	function Role:getAdvData()
  		if not self.advData then 
  			self.advData = require("adv.Adv").new(self)
36c30c5c   zhouahaihai   冒险
362
  			self.advData:initByInfo()
46fac6f1   zhouahaihai   酱料
363
364
365
  		end
  		return self.advData
  	end
be83d162   zhouahaihai   登陆成功。 增加数据结构修正功能
366
367
368
  end
  
  return RolePlugin