be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
1
2
3
4
5
6
7
8
9
10
11
|
local RolePlugin = {}
function RolePlugin.bind(Role)
function Role:log()
end
function Role:loadAll()
|
be9c9ca6
zhouahaihai
角色评论
|
12
|
self:loadDaily()
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
13
|
self:loadHeros()
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
14
|
self:loadDiner()
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
15
16
17
|
end
function Role:reloadWhenLogin()
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
18
19
|
end
|
be9c9ca6
zhouahaihai
角色评论
|
20
21
22
23
24
25
|
function Role:onCrossDay(now, notify)
local roleId = self:getProperty("id")
local ltime = self:getProperty("ltime")
if isCrossDay(ltime, now) then
local response = {}
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
26
|
|
be9c9ca6
zhouahaihai
角色评论
|
27
|
self.dailyData:refreshDailyData(notify)
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
28
|
self.dinerData:refreshDailyData(notify)
|
be9c9ca6
zhouahaihai
角色评论
|
29
30
31
32
33
34
|
if notify then
self:notifyUpdateProperties(response)
end
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
35
|
end
|
5b28342d
zhouahaihai
离线方法
|
36
37
38
|
function Role:onOfflineEvent()
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
39
|
|
312b9db5
zhouahaihai
背包
|
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
local function checkItemCount(self, itemId, count)
local itemData = csvdb["itemCsv"][itemId]
-- 种类 类型数量限制
local page = globalCsv.store_type[itemData.type]
local limit = self:getProperty("bagLimit")[page]
if limit and self:getItemCount(itemId) == 0 then
local curCount = 0
local items = self:getProperty("items"):toNumMap()
for _itemId, _count in pairs(items) do
local _itemData = csvdb["itemCsv"][itemId]
if globalCsv.store_type[_itemData.type] == page then
curCount = curCount + 1
if curCount >= limit then
count = 0
break
end
end
end
end
-- 其他
return count
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
63
64
65
66
67
68
|
local function _award(self, itemId, count, params)
local itemData = csvdb["itemCsv"][itemId]
local curType = itemData.type
local change = {} -- 奖励被转化为了其他奖励 id = count
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
69
70
71
72
73
74
|
local itemIdAward = {
[ItemId.PlayerExp] = function()
self:addPlayExp(count)
end,
}
|
be9c9ca6
zhouahaihai
角色评论
|
75
76
77
78
79
80
81
|
local itemTypeAward = {
[ItemType.Hero] = function()
params.type = itemId - ItemStartId.Hero
for i = 1, count do
self:addHero(params)
end
end,
|
00115a7a
zhouahaihai
奖励发放
|
82
83
84
|
[ItemType.AdvItem] = function() --冒险道具不会进入 玩家仓库
count = 0
end,
|
be9c9ca6
zhouahaihai
角色评论
|
85
|
}
|
312b9db5
zhouahaihai
背包
|
86
87
88
|
-- 对数量筛查
local count = checkItemCount(self, itemId, count)
if count ~= 0 then
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
89
90
91
|
if itemIdAward[itemId] then
itemIdAward[itemId]()
elseif itemTypeAward[curType] then
|
312b9db5
zhouahaihai
背包
|
92
93
94
95
96
97
|
itemTypeAward[curType]()
else
params.itemId = itemId
params.count = count
self:addItem(params)
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
98
99
100
101
102
103
104
105
106
|
end
return count, change -- count 刷新实际发放的奖励个数 change 物品实际奖励与当前id 不符 就发生转换 而不实际发奖
end
-- 发奖功能入口 award string id=count or {[id] = count}
function Role:award(gift, params)
local tgift = {}
|
46fac6f1
zhouahaihai
酱料
|
107
|
if type(gift) == "string" then
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
for _, one in pairs(gift:toTableArray(true)) do
tgift[one[1]] = (tgift[one[1]] or 0) + one[2]
end
else
tgift = gift
end
local reward, allChange = {}, {}
for itemId, count in pairs(tgift) do
local count, change = _award(self, itemId, count, clone(params or {}))
if next(change) then
local cr, cc = self:award(change, params) -- 内部转换忽略
for _id, _ct in pairs(cr) do
reward[_id] = (reward[_id] or 0) + _ct
end
table.insert(allChange, {form = {[itemId] = count}, to = cr})
else
|
312b9db5
zhouahaihai
背包
|
125
126
127
|
if count > 0 then
reward[itemId] = (reward[itemId] or 0) + count
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
128
129
130
131
132
133
|
end
end
return reward, allChange --实际获得的奖励 和 最高级奖励转化过程
end
|
4b7c7c96
zhouahaihai
增加 清空 挂机 冒险gm 角色经验
|
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
function Role:addPlayExp(addExp)
local level = self:getProperty("level")
if not csvdb["player_expCsv"][level + 1] then
return
end
local exp = self:getProperty("exp")
local newExp = exp + addExp
while newExp >= csvdb["player_expCsv"][level].exp do
if csvdb["player_expCsv"][level + 1] then -- 有下一级
newExp = newExp - csvdb["player_expCsv"][level].exp
level = level + 1
else
newExp = csvdb["player_expCsv"][level].exp - 1 -- 没有下一级了 经验溢出太多 扣除
end
end
self:updateProperties({level = level, exp = newExp})
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
153
154
|
function Role:addItem(params)
params = params or {}
|
312b9db5
zhouahaihai
背包
|
155
156
157
158
|
if params.itemId == ItemId.Diamond then
self:gainDiamond(params)
return
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
|
local items = self:getProperty("items")
local origin = items:getv(params.itemId, 0)
local nums = origin+params.count
if nums <= 0 then
items = items:delk(params.itemId)
nums = 0
else
items = items:incrv(params.itemId, params.count)
end
self:setProperty("items", items)
if not params.notNotify then
SendPacket(actionCodes.Role_updateItems, MsgPack.pack({[params.itemId] = nums}))
end
end
function Role:checkItemEnough(itemCountT)
local less = {}
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
176
177
178
|
if not next(itemCountT) then
return false, less
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
179
|
for itemId, count in pairs(itemCountT) do
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
180
181
182
183
184
185
186
187
|
if count <= 0 then
-- 判断物品数量值不应该小于等于0
less[itemId] = 0
else
local last = self:getItemCount(itemId) - count
if last < 0 then
less[itemId] = -last
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
188
189
190
191
192
193
|
end
end
return (not next(less)), less -- 是否足够,,缺什么缺多少
end
function Role:costItems(itemCountT, params)
|
312b9db5
zhouahaihai
背包
|
194
195
196
197
198
199
200
201
|
if itemCountT[ItemId.Diamond] then --优先扣除钻石
local pms = clone(params or {})
pms.count = itemCountT[ItemId.Diamond]
if not self:costDiamond(pms) then
return
end
itemCountT[ItemId.Diamond] = nil
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
202
203
204
205
206
207
|
for itemId, count in pairs(itemCountT) do
local pms = clone(params or {})
pms.itemId = itemId
pms.count = - count
self:addItem(pms)
end
|
312b9db5
zhouahaihai
背包
|
208
|
return true
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
209
210
211
|
end
function Role:getItemCount(itemId)
|
312b9db5
zhouahaihai
背包
|
212
213
214
|
if itemId == ItemId.Diamond then
return self:getAllDiamond()
end
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
215
216
217
|
return self:getProperty("items"):getv(itemId, 0)
end
|
312b9db5
zhouahaihai
背包
|
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
|
function Role:getAllDiamond()
return self:getProperty("diamond") + self:getProperty("reDiamond")
end
function Role:gainDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if params.isRecharge then
self:incrProperty("reDiamond", count)
else
self:incrProperty("diamond", count)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
function Role:costDiamond(params)
if not params or type(params) ~= "table" then return false end
local count = tonum(params.count)
if isnan(count) then
return false
end
if count <= 0 then
return false
end
local origind = self:getProperty("diamond")
local originr = self:getProperty("reDiamond")
local origin = origind + originr
if origin < 0 then
return false
end
if origin < count then
return false
end
local last = count
local costFirst = {"diamond", "reDiamond"}
if params.isRecharge then
costFirst = {"reDiamond", "diamond"}
end
last = math.max(last - self:getProperty(costFirst[1]), 0)
if last < count then
self:incrProperty(costFirst[1], last - count)
end
if last > 0 then
self:incrProperty(costFirst[2], -last)
end
self:notifyUpdateProperty("diamond", self:getAllDiamond())
return true
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
276
277
278
279
280
281
|
function Role:addHero(params)
local roleId = self:getProperty("id")
local heroId = tonum(redisproxy:hincrby(string.format(R_INCR, roleId), "hero", 1))
local heroType = params.type
local unitData = csvdb["unitCsv"][heroType]
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
282
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
283
284
285
286
287
288
289
290
291
292
293
|
redisproxy:sadd(string.format(R_HEROS, roleId), heroId)
local heroInfo = {
key = string.format(R_HERO, roleId, heroId),
id = heroId,
type= heroType,
}
local newHero = require("models.Hero").new(heroInfo)
newHero:create()
newHero.owner = self
|
8c74292c
zhouahaihai
增加item 以及 角色突破
|
294
|
newHero:saveBattleValue()
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
295
296
297
298
299
300
301
302
|
self.heros[heroId] = newHero
if not params.notNotify then
local heroResponse = {}
table.insert(heroResponse, newHero:data())
local bin = MsgPack.pack(heroResponse)
SendPacket(actionCodes.Hero_loadInfos, bin)
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
303
304
|
end
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
305
306
307
308
309
310
311
312
313
314
315
316
|
function Role:delHero(params)
local roleId = self:getProperty('id')
local hero = self.heros[heroId]
if not hero then return end
self.heros[heroId] = nil
redisproxy:pipelining(function (red)
red:del(string.format(R_HERO, roleId, heroId))
red:srem(string.format(R_HEROS, roleId), heroId)
end)
SendPacket(actionCodes.Hero_loadInfos, MsgPack.pack({{id = heroId, bDel = true}}))
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
317
|
|
0a07bdd9
zhouahaihai
角色升级 。gm
|
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
|
function Role:loadHeros()
local roleId = self:getProperty("id")
local heroIds = redisproxy:smembers(string.format(R_HEROS, roleId))
local redret = redisproxy:pipelining(function (red)
for _, heroId in ipairs(heroIds) do
red:hgetall(string.format(R_HERO, roleId, heroId))
end
end)
for index, heroId in ipairs(heroIds) do
local hero = require("models.Hero").new({key = string.format(R_HERO, roleId, heroId)})
if hero:load(table.array2Table(redret[index])) then
hero.owner = self
self.heros[tonumber(heroId)] = hero
end
end
end
|
be9c9ca6
zhouahaihai
角色评论
|
335
336
337
338
339
340
341
342
343
344
345
|
function Role:loadDaily()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DAILY, roleId)
self.dailyData = require("models.Daily").new({key = dataKey})
self.dailyData.owner = self
if not redisproxy:exists(dataKey) then
self.dailyData:create()
else
self.dailyData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
346
|
|
87cc3a35
zhengshouren
餐厅建筑升级逻辑
|
347
348
349
350
351
352
353
354
355
356
357
358
|
function Role:loadDiner()
local roleId = self:getProperty("id")
local dataKey = string.format(R_DINER, roleId)
self.dinerData = require("models.Diner").new({key = dataKey})
self.dinerData.owner = self
if not redisproxy:exists(dataKey) then
self.dinerData:create()
else
self.dinerData:load()
end
end
|
46fac6f1
zhouahaihai
酱料
|
359
360
361
|
function Role:getAdvData()
if not self.advData then
self.advData = require("adv.Adv").new(self)
|
36c30c5c
zhouahaihai
冒险
|
362
|
self.advData:initByInfo()
|
46fac6f1
zhouahaihai
酱料
|
363
364
365
|
end
return self.advData
end
|
be83d162
zhouahaihai
登陆成功。 增加数据结构修正功能
|
366
367
368
|
end
return RolePlugin
|