46fac6f1
zhouahaihai
酱料
|
1
2
3
4
5
|
local Buff = class("Buff")
Buff.HP_CHANGE = 1 --生命变化(每回合生效)
Buff.HP_MAX_CHANGE = 2 --生命上限变化(状态)
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
6
|
Buff.ATTR_CHANGE = 3 --属性变化(状态)
|
46fac6f1
zhouahaihai
酱料
|
7
8
9
10
11
12
13
14
15
16
17
|
Buff.IMMNUE_ATK = 4 -- 免疫普通攻击
Buff.BACK_HURT = 5 -- 伤害反弹
Buff.HURT_CHANGE = 6 -- 伤害变化
Buff.INJURED_CHANGE = 7 -- 受伤变化
Buff.HURT_TRANSFER = 8 -- 侍宠(转移自己受到的伤害)
Buff.HURT_ABSORB = 9 -- 舍身(吸收他人受到的伤害)
Buff.CANT_BACK_ATK = 10 -- 无法反击
Buff.IMMNUE_BUFF = 11 -- 免疫buff
Buff.CLEAR_BUFF = 12 -- 清除buff
Buff.CANT_SKILL = 13 -- 禁止技能
Buff.OPEN_BLOCK = 14 -- 翻开格子(每回合)
|
3b0526d2
zhouhaihai
冒险demo
|
18
|
Buff.SP_CHANGE = 15 -- sp变化(每回合)
|
6cd12079
suhongyang
扣血buff立刻生效
|
19
|
Buff.HP_CHANGE_NOW = 16 -- 生命变化(每回合生效,立刻生效)
|
e90b4d20
zhouhaihai
战斗buff
|
20
|
Buff.BATTLE_BUFF = 17 -- 切换为战斗中的buff
|
7828ffd0
zhouhaihai
冒险 连续选择点 和 地图因子
|
21
|
Buff.CHANGE_DROP = 18 -- 转换掉落
|
b176d7d3
zhouhaihai
冒险成就
|
22
|
Buff.BATTLE_PASSIVE = 19 -- 切换为战斗中的被动技
|
53e8037e
zhouhaihai
任务
|
23
|
Buff.EXP_ADD = 20 -- 增加exp(每回合)
|
4f0a5fae
zhouhaihai
营养剂
|
24
25
26
27
28
|
Buff.DONT_DEFEND = 21 -- 不看守地板 -- 怪周围点半可点击
Buff.EXP_UP = 24 -- 杀敌经验提高
Buff.DISABLE_BUFF = 25 -- 禁用固有技
Buff.ATTR_CHANGE_COND = 26 --属性变化(状态)有条件
|
db3c56ad
zhouhaihai
冒险相关
|
29
|
Buff.CHANGE_DROP_TO_CLICK = 27 --掉落转换为click
|
98761edc
zhouhaihai
buff 补充
|
30
31
32
|
Buff.SP_MAX_CHANGE = 28 -- 魔法上限
Buff.ITEM_GET_UP = 29 -- 获得道具数量增加
Buff.Buff_EFFECT_CHANGE = 30 -- 改变 buff 效果
|
810c6151
zhouhaihai
增加buff 效果31 地图被动刷...
|
33
|
Buff.Buff_NO_PASSIVE_MONSTER = 31 -- 地图被动刷新不出来怪物
|
46fac6f1
zhouahaihai
酱料
|
34
|
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
35
|
|
46fac6f1
zhouahaihai
酱料
|
36
37
38
39
40
41
|
--角色一些属性的变化
local function commonAttr(_Buff, attrName)
_Buff._init = function(self, data) --初始化变化值
self.owner:reSetAttr(attrName)
end
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
42
43
44
45
46
47
48
|
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer, attrName
end
_Buff._overlay = function(self)
self.owner:reSetAttr(attrName)
end
_Buff._uncover = function(self)
self.owner:reSetAttr(attrName)
|
46fac6f1
zhouahaihai
酱料
|
49
50
51
52
|
end
_Buff._endBuff = function(self, data)
self.owner:reSetAttr(attrName)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
53
54
55
|
_Buff._effectChange = function(self)
self.owner:reSetAttr(attrName)
end
|
46fac6f1
zhouahaihai
酱料
|
56
|
end
|
4f0a5fae
zhouhaihai
营养剂
|
57
58
|
local function commonAttCond(_Buff, attrName)
_Buff._init = function(self, data) --初始化变化值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
59
|
self._changeV = self:_calculate()
|
98761edc
zhouhaihai
buff 补充
|
60
|
self:_reSetAttr(true)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
61
62
63
|
end
_Buff._overlay = function(self)
self._changeV = (self._changeV or 0) + self:_calculate()
|
98761edc
zhouhaihai
buff 补充
|
64
|
self:_reSetAttr(true)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
65
66
67
|
end
_Buff._uncover = function(self)
self._changeV = self._changeV - self._changeV / (self.layer + 1)
|
98761edc
zhouhaihai
buff 补充
|
68
69
|
self:_reSetAttr()
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
70
|
|
98761edc
zhouhaihai
buff 补充
|
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
_Buff._hpChange = function(self)
local oldHpMax = self.owner.hpMax
self.owner:reSetHpMax()
local curValue = self.owner.hpMax - oldHpMax
if curValue > 0 then
self.owner:recover(curValue, self.release) -- 防止release不存在,地图点buff
elseif curValue < 0 then
self.owner:hurt(self.release and self.release:getHurtValue(-curValue) or -curValue, self.release, {hurtType = 2, buffId = self.id})
end
end
_Buff._reSetAttr = function(self, isInit)
if attrName == "hp" then
if isInit then
self:_hpChange()
else
self.owner:reSetHpMax()
end
else
self.owner:reSetAttr(attrName)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
93
|
end
|
98761edc
zhouhaihai
buff 补充
|
94
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
95
|
_Buff._calculate = function(self)
|
4f0a5fae
zhouhaihai
营养剂
|
96
97
98
99
|
local effectCount = 0
if self.buffData.effectValue4 == 0 then
effectCount = self.owner.battle.adv.owner:getProperty("advItems"):getv(ItemId.OldCoin, 0)
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
100
|
return self.buffData.effectValue2 * effectCount / tonumber(self.buffData.effectValue5)
|
4f0a5fae
zhouhaihai
营养剂
|
101
102
103
104
105
|
end
_Buff._initDB = function(self, data)
self._changeV = data.cv
end
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
106
|
return self.buffData.effectValue1, self._changeV, attrName
|
4f0a5fae
zhouhaihai
营养剂
|
107
108
|
end
_Buff._endBuff = function(self, data)
|
98761edc
zhouhaihai
buff 补充
|
109
|
self:_reSetAttr()
|
4f0a5fae
zhouhaihai
营养剂
|
110
111
112
113
114
|
end
_Buff._getDB = function(self)
return {cv = self._changeV}
end
end
|
46fac6f1
zhouahaihai
酱料
|
115
116
117
118
|
local BuffFactory = {
[Buff.HP_CHANGE] = function(_Buff)
_Buff._init = function(self, data) --初始化变化值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
119
120
121
122
123
124
125
126
127
128
|
self._changeV = self:_calculate()
end
_Buff._overlay = function(self)
self._changeV = (self._changeV or 0) + self:_calculate()
end
_Buff._uncover = function(self)
self._changeV = self._changeV - self._changeV / (self.layer + 1)
end
_Buff._calculate = function(self)
local curValue = 0
|
46fac6f1
zhouahaihai
酱料
|
129
|
if self.buffData.effectValue1 == 0 then --固定值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
130
|
curValue = self.buffData.effectValue2
|
46fac6f1
zhouahaihai
酱料
|
131
132
133
|
elseif self.buffData.effectValue1 == 1 then
local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
134
|
curValue = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
|
46fac6f1
zhouahaihai
酱料
|
135
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
136
|
if curValue < 0 then
|
c047749a
zhouhaihai
buff
|
137
|
if self.release then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
138
|
curValue = -self.release:getHurtValue(-curValue)
|
c047749a
zhouhaihai
buff
|
139
|
end
|
46fac6f1
zhouahaihai
酱料
|
140
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
141
|
return curValue
|
46fac6f1
zhouahaihai
酱料
|
142
143
144
145
|
end
_Buff._initDB = function(self, data)
self._changeV = data.cv
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
146
147
148
149
150
|
_Buff._afterRound = function(self)
local value = self:effect()
if value > 0 then
self.owner:recover(value, self.release)
elseif value < 0 then
|
53e8037e
zhouhaihai
任务
|
151
|
self.owner:hurt(-value, self.release, {hurtType = self.buffData.effectValue5 == "1" and 6 or 2, buffId = self.id})
|
46fac6f1
zhouahaihai
酱料
|
152
153
|
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
154
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
155
|
return self:doEffectChange(self._changeV)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
156
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
157
|
|
46fac6f1
zhouahaihai
酱料
|
158
159
160
161
162
163
164
|
_Buff._getDB = function(self)
return {cv = self._changeV}
end
end,
[Buff.HP_MAX_CHANGE] = function(_Buff)
_Buff._init = function(self, data) --初始化变化值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
self._changeV = self:_calculate()
self:_hpChange()
end
_Buff._overlay = function(self)
self._changeV = (self._changeV or 0) + self:_calculate()
self:_hpChange()
end
_Buff._uncover = function(self)
self._changeV = self._changeV - self._changeV / (self.layer + 1)
self.owner:reSetHpMax()
end
-- 提高生命上限的时候要相应提高生命值
_Buff._hpChange = function(self)
local oldHpMax = self.owner.hpMax
self.owner:reSetHpMax()
local curValue = self.owner.hpMax - oldHpMax
if curValue > 0 then
self.owner:recover(curValue, self.release) -- 防止release不存在,地图点buff
elseif curValue < 0 then
self.owner:hurt(self.release and self.release:getHurtValue(-curValue) or -curValue, self.release, {hurtType = 2, buffId = self.id})
end
end
_Buff._calculate = function(self)
local curValue = 0
|
46fac6f1
zhouahaihai
酱料
|
193
|
if self.buffData.effectValue1 == 0 then --固定值
|
ccbafe67
zhouhaihai
冒险神器和buff
|
194
|
curValue = self.buffData.effectValue2
|
46fac6f1
zhouahaihai
酱料
|
195
196
197
|
elseif self.buffData.effectValue1 == 1 then
local baseOwner = self.buffData.effectValue4 == 1 and self.owner or self.release
local attrs = {[0] = "hp", [1] = "hpMax", [2] = "atk"}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
198
|
curValue = baseOwner[attrs[self.buffData.effectValue3]] * self.buffData.effectValue2 / 100
|
46fac6f1
zhouahaihai
酱料
|
199
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
200
201
202
203
204
205
206
207
208
|
return curValue
end
_Buff._effectValue = function(self)
return self:doEffectChange(self._changeV)
end
_Buff._endBuff = function(self)
self.owner:reSetHpMax()
|
46fac6f1
zhouahaihai
酱料
|
209
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
210
211
212
213
214
|
_Buff._effectChange = function(self)
self.owner:reSetHpMax()
end
|
46fac6f1
zhouahaihai
酱料
|
215
216
217
|
_Buff._initDB = function(self, data)
self._changeV = data.cv
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
218
|
|
46fac6f1
zhouahaihai
酱料
|
219
220
221
222
|
_Buff._getDB = function(self)
return {cv = self._changeV}
end
end,
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
223
|
[Buff.ATTR_CHANGE] = function(_Buff)
|
d78bc768
suhongyang
Fix bug
|
224
|
local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
|
0d405dc3
suhongyang
Buff生命周期调整,被动加buf...
|
225
|
commonAttr(_Buff, attrName)
|
46fac6f1
zhouahaihai
酱料
|
226
|
end,
|
4f0a5fae
zhouhaihai
营养剂
|
227
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
228
|
[Buff.ATTR_CHANGE_COND] = function(_Buff)
|
4f0a5fae
zhouhaihai
营养剂
|
229
230
231
232
233
|
local attrName = AttsEnumEx[_Buff.buffData.effectValue3]
commonAttCond(_Buff, attrName)
end,
|
db3c56ad
zhouhaihai
冒险相关
|
234
235
|
[Buff.CHANGE_DROP_TO_CLICK] = function(_Buff)
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
236
|
-- id
|
db3c56ad
zhouhaihai
冒险相关
|
237
238
239
240
|
return self.buffData.effectValue1
end
end,
|
46fac6f1
zhouahaihai
酱料
|
241
|
[Buff.IMMNUE_BUFF] = function(_Buff)
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
242
243
244
245
246
247
248
249
250
251
252
253
|
_Buff._canEffect = function(self, buffId)
local buffData = csvdb["adv_map_buffCsv"][buffId]
local cType, aim = self.buffData.effectValue1
if buffData.dispel ~= 0 then return end
local dispel = false
if self.buffData.effectValue1 == 0 then
dispel = buffId == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 1 then
dispel = buffData.group == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 2 then
dispel = buffData.classify:sismember(self.buffData.effectValue2, " ")
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
254
|
end
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
255
256
|
return dispel
|
46fac6f1
zhouahaihai
酱料
|
257
258
259
260
261
|
end
end,
[Buff.CLEAR_BUFF] = function(_Buff)
_Buff._init = function(self, data)
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
262
|
for _, buff in ipairs(self.owner.buffs) do -- 挂上就清除一下子
|
ccbafe67
zhouhaihai
冒险神器和buff
|
263
264
265
266
267
|
if not buff.isDel and self:canEffect(buff.id) and not self.isDel then
if not buff.isDel and not self.isDel then
self:effect()
buff:uncover()
end
|
46fac6f1
zhouahaihai
酱料
|
268
|
end
|
7e45c419
suhongyang
现有buff补全战斗内生效逻辑
|
269
|
end
|
46fac6f1
zhouahaihai
酱料
|
270
|
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
271
272
|
_Buff._canEffect = function(self, buffId)
local buffData = csvdb["adv_map_buffCsv"][buffId]
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
273
274
275
276
277
278
279
280
281
282
|
local cType, aim = self.buffData.effectValue1
if buffData.dispel ~= 0 then return end
local dispel = false
if self.buffData.effectValue1 == 0 then
dispel = buffId == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 1 then
dispel = buffData.group == self.buffData.effectValue2
elseif self.buffData.effectValue1 == 2 then
dispel = buffData.classify:sismember(self.buffData.effectValue2, " ")
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
283
|
end
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
284
285
|
return dispel
|
46fac6f1
zhouahaihai
酱料
|
286
287
288
289
|
end
end,
[Buff.OPEN_BLOCK] = function(_Buff)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
290
291
|
_Buff._afterRound = function(self)
local roomNum = self:effect()
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
292
|
self.owner.battle.adv:getCurMap():openBlockRand(roomNum, not self.owner.monsterId)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
293
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
294
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
295
296
|
-- 数量
return self.buffData.effectValue1 * self.layer
|
46fac6f1
zhouahaihai
酱料
|
297
298
299
|
end
end,
|
3b0526d2
zhouhaihai
冒险demo
|
300
|
[Buff.SP_CHANGE] = function(_Buff)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
301
|
_Buff._afterRound = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
302
|
local cType, value = self:effect()
|
3b0526d2
zhouhaihai
冒险demo
|
303
|
self.owner:changeSp(value, cType)
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
304
305
|
end
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
306
307
|
-- 值/% 数量
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer
|
46fac6f1
zhouahaihai
酱料
|
308
|
end
|
6cd12079
suhongyang
扣血buff立刻生效
|
309
|
end,
|
53e8037e
zhouhaihai
任务
|
310
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
311
|
[Buff.EXP_ADD] = function(_Buff)
|
6cd12079
suhongyang
扣血buff立刻生效
|
312
313
|
_Buff._afterRound = function(self)
local value = self:effect()
|
ccbafe67
zhouhaihai
冒险神器和buff
|
314
|
self.owner.battle.player:addExp(value)
|
6cd12079
suhongyang
扣血buff立刻生效
|
315
|
end
|
6cd12079
suhongyang
扣血buff立刻生效
|
316
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
317
318
|
-- 经验值
return self.buffData.effectValue1 * self.layer
|
6cd12079
suhongyang
扣血buff立刻生效
|
319
320
|
end
end,
|
53e8037e
zhouhaihai
任务
|
321
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
322
|
[Buff.DISABLE_BUFF] = function(_Buff)
|
53e8037e
zhouhaihai
任务
|
323
324
325
326
|
_Buff._effectValue = function(self)
return self.buffData.effectValue1
end
end,
|
4f0a5fae
zhouhaihai
营养剂
|
327
|
|
ccbafe67
zhouhaihai
冒险神器和buff
|
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
|
[Buff.SP_MAX_CHANGE] = function(_Buff)
_Buff._init = function(self, data) --初始化变化值
self:_spChange()
end
_Buff._overlay = function(self)
self:_spChange()
end
_Buff._uncover = function(self)
self.owner:reSetSpMax()
end
_Buff._spChange = function(self)
local oldSpMax = self.owner.spMax
self.owner:reSetSpMax()
local curValue = self.owner.spMax - oldSpMax
self.owner:changeSp(curValue)
end
_Buff._endBuff = function(self)
self.owner:reSetSpMax()
end
_Buff._effectValue = function(self)
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer
end
|
98761edc
zhouhaihai
buff 补充
|
355
|
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
356
357
|
[Buff.ITEM_GET_UP] = function(_Buff)
|
4f0a5fae
zhouhaihai
营养剂
|
358
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
359
360
|
-- 值/% 数量 id
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer, self.buffData.effectValue3
|
4f0a5fae
zhouhaihai
营养剂
|
361
362
|
end
end,
|
ccbafe67
zhouhaihai
冒险神器和buff
|
363
364
365
366
367
368
|
-- 影响到的buff类型 1=生命变化、2=生命上限、3=属性变化、6=伤害变化、7=受伤变化、15=回魔、16=生命变化 (胡博文)
[Buff.Buff_EFFECT_CHANGE] = function(_Buff)
_Buff._init = function(self)
-- 先给自己的buff 搞一下子
for _, buff in ipairs(self.owner.buffs) do
|
1e6f6a8a
zhouhaihai
免疫 清除buff 增加新效果
|
369
|
if not buff.isDel and buff.buffData.classify:sismember(self.buffData.effectValue1, " ") then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
370
371
372
373
|
buff:effectChange()
end
end
end
|
4f0a5fae
zhouhaihai
营养剂
|
374
|
_Buff._effectValue = function(self)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
375
376
377
378
379
380
381
|
return self.buffData.effectValue1, self.buffData.effectValue2 * self.layer
end
_Buff._overlay = function(self)
self:_init()
end
_Buff._uncover = function(self)
self:_init()
|
4f0a5fae
zhouhaihai
营养剂
|
382
383
|
end
end,
|
810c6151
zhouhaihai
增加buff 效果31 地图被动刷...
|
384
385
386
387
388
389
390
|
[Buff.Buff_NO_PASSIVE_MONSTER] = function(_Buff)
_Buff._effectValue = function(self)
return self.buffData.effectValue1
end
end,
|
46fac6f1
zhouahaihai
酱料
|
391
392
|
}
|
ccbafe67
zhouhaihai
冒险神器和buff
|
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
|
-- 同样的返回 effectValue1, effectValue2 * self.layer 类型的buff
local function CommonFuncBackEffect12(_Buff)
_Buff._effectValue = function(self)
return self.buffData.effectValue1, self:doEffectChange(self.buffData.effectValue2) * self.layer
end
end
BuffFactory[Buff.BACK_HURT] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_CHANGE] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.INJURED_CHANGE] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_TRANSFER] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.HURT_ABSORB] = CommonFuncBackEffect12 -- 值/% 数量
BuffFactory[Buff.CHANGE_DROP] = CommonFuncBackEffect12 -- id 数量
BuffFactory[Buff.EXP_UP] = CommonFuncBackEffect12 -- 值/% 数量
-- 历史遗留问题
BuffFactory[Buff.HP_CHANGE_NOW] = BuffFactory[Buff.HP_CHANGE]
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
410
411
412
|
function Buff:ctor(owner, id)
self.owner = owner
self.id = id
|
3b0526d2
zhouhaihai
冒险demo
|
413
|
self.buffData = csvdb["adv_map_buffCsv"][self.id]
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
414
|
self.isDel = false
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
415
|
self.roundSpace = 0 --生效间隔
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
416
|
self.round = 0 --剩余的回合
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
417
|
self.count = -1 -- 可生效的次数 -1 无次数限制
|
ccbafe67
zhouhaihai
冒险神器和buff
|
418
|
self.layer = 1 -- 当前buff 层数
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
419
|
self.releaseId = nil -- 释放的怪物Id
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
420
421
422
423
424
|
if BuffFactory[self.buffData.type] then
BuffFactory[self.buffData.type](self)
end
end
|
46fac6f1
zhouahaihai
酱料
|
425
426
427
428
429
430
431
432
433
434
435
436
437
|
function Buff.create(owner, release, data)
local buff = Buff.new(owner, data.id)
buff:initNew(release, data)
return buff
end
function Buff.load(owner, data)
local buff = Buff.new(owner, data.id)
buff:initByDB(data)
return buff
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
438
|
function Buff:initNew(release, data)
|
6d238bc6
suhongyang
Fix bug
|
439
|
self.release = release or self.owner
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
440
|
self.releaseId = self.release.monsterId or 0
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
441
|
self.round = self.buffData.round
|
ccbafe67
zhouhaihai
冒险神器和buff
|
442
443
|
self.roundSpace = 0 --生效间隔
self.layer = 1
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
444
445
446
447
448
|
if self.buffData.effectTime > 0 then
self.count = self.buffData.effectTime
end
if self._init then
self:_init(data)
|
46fac6f1
zhouahaihai
酱料
|
449
450
451
452
453
454
455
456
457
458
459
|
end
end
function Buff:initByDB(data)
if data.rele then
if data.rele == 0 then
self.release = self.owner.battle.player
else
self.release = self.owner.battle:getEnemyById(data.rele)
end
end
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
460
|
self.releaseId = data.releId
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
461
|
self.round = data.round
|
ccbafe67
zhouhaihai
冒险神器和buff
|
462
|
self.roundSpace = data.roundSp
|
46fac6f1
zhouahaihai
酱料
|
463
464
465
|
if data.count then
self.count = data.count
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
466
|
self.layer = data.layer or 1
|
46fac6f1
zhouahaihai
酱料
|
467
468
469
470
471
|
if self._initDB then
self:_initDB(data)
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
472
|
|
46fac6f1
zhouahaihai
酱料
|
473
|
function Buff:afterRound()
|
b176d7d3
zhouhaihai
冒险成就
|
474
|
if self.isDel or self.owner.isDead then return end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
475
476
477
478
479
480
481
|
-- keepTerm 检查
if not self:checkKeep() then
self.isDel = true
return
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
482
|
if self.roundSpace > 0 then
|
8d8bf91a
suhongyang
fix bug
|
483
|
self.roundSpace = self.roundSpace - 1
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
484
485
486
487
488
489
|
self:decRound()
return
end
if self._afterRound then
self:_afterRound()
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
490
|
if self.buffData.roundTime > 0 then
|
8d8bf91a
suhongyang
fix bug
|
491
|
self.roundSpace = self.buffData.roundTime
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
492
493
494
|
end
self:decRound()
end
|
46fac6f1
zhouahaihai
酱料
|
495
|
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
496
|
-- 只使用owner 和 buffData 和 releaseId
|
ccbafe67
zhouhaihai
冒险神器和buff
|
497
498
499
500
501
502
503
504
505
506
|
function Buff:checkKeep()
if self.buffData.keepTerm == "" then return true end
--[[
1=怪物id;
2=建筑id;
3=事件id
4=队伍为特定属性时
--]]
local checkFunc = {}
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
507
|
checkFunc[1] = function(_)
|
ccbafe67
zhouhaihai
冒险神器和buff
|
508
509
|
local enemys = self.owner.battle.player:getTeam(2)
for _, enemy in pairs(enemys) do
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
510
|
if enemy.monsterId == self.releaseId then
|
ccbafe67
zhouhaihai
冒险神器和buff
|
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
|
return true
end
end
return false
end
checkFunc[2] = function(_, buildId)
for roomId, room in pairs(self.owner.battle.adv:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
if block.isOpen and block:getEventType() == AdvEventType.Build and block.event.id == buildId then
return true
end
end
end
return false
end
checkFunc[3] = function(_, chooseId)
for roomId, room in pairs(self.owner.battle.adv:getCurMap().rooms) do
for blockId, block in pairs(room.blocks) do
if block.isOpen and (block:getEventType() == AdvEventType.Choose or block:getEventType() == AdvEventType.LinkChoose) and block.event.id == chooseId then
return true
end
end
end
return false
end
checkFunc[4] = function(_, teamAttr)
local role = self.owner.battle.adv.owner
return role:getHerosCamp(role:getProperty("advTeam").heros) == teamAttr
end
local keepTerm = self.buffData.keepTerm:toArray(true, "=")
if not checkFunc[keepTerm[1]] then return true end
return checkFunc[keepTerm[1]](table.unpack(keepTerm))
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
546
|
function Buff:decRound()
|
4f0a5fae
zhouhaihai
营养剂
|
547
|
if self.buffData.round <= 0 then
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
548
549
550
551
552
553
554
555
|
return
end
self.round = self.round - 1
if self.round <= 0 then
self.isDel = true
end
end
|
596ac19f
zhouhaihai
buff
|
556
557
558
559
560
561
562
|
function Buff:afterLayer()
-- 持续一层
if self.buffData.round == 0 then
self.isDel = true
end
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
563
564
565
|
function Buff:canEffect(...)
if not self._canEffect then
return true
|
46fac6f1
zhouahaihai
酱料
|
566
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
567
|
return self:_canEffect(...)
|
46fac6f1
zhouahaihai
酱料
|
568
569
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
570
|
function Buff:effect()
|
3c89adfb
zhouhaihai
buff 减次数
|
571
|
self:decCount()
|
46fac6f1
zhouahaihai
酱料
|
572
573
574
|
if self._effectValue then
return self:_effectValue()
end
|
46fac6f1
zhouahaihai
酱料
|
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
|
end
--删除buff 时调用
function Buff:endBuff()
if self._endBuff then
self:_endBuff()
end
end
function Buff:getType()
return self.buffData.type
end
function Buff:decCount()
if self.count == -1 then return end
self.count = self.count - 1
if self.count <= 0 then
self.isDel = true
end
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
|
function Buff:getOverlay()
if self.buffData.overlay == "" then
return false
end
local otype, layer = table.unpack(self.buffData.overlay:toArray(true, "="))
if otype == 1 then -- 叠加
return true, layer or 0 -- 0 叠加无数层
end
return false
end
-- 叠加
function Buff:overlay(releaser, data)
local otype, maxLayer = self:getOverlay()
if self.isDel or not otype then -- 新获得的 (不可叠加相当于新获得的)
self.isDel = false
self:endBuff()
self:initNew(releaser, data)
else
-- 重置回合 次数
self.roundSpace = 0
self.round = self.buffData.round
if self.buffData.effectTime > 0 then
self.count = self.buffData.effectTime
else
self.count = -1
end
self.release = releaser or self.release
-- 叠加层数
self.layer = self.layer + 1
if maxLayer ~= 0 then
self.layer = math.min(maxLayer, self.layer)
end
if self._overlay then
self:_overlay()
end
end
end
-- 扣减层数
function Buff:uncover()
if self.layer <= 1 then
self.isDel = true
end
self.layer = self.layer - 1
if self._uncover then
self:_uncover()
end
end
-- buff 效果增益减益
function Buff:effectChange()
if self._effectChange then
self:_effectChange()
end
end
function Buff:doEffectChange(effect)
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
655
|
if self.buffData.classify == "" then return effect end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
656
657
|
local change = self.owner:getBuffEffectChange(self.buffData.classify)
return effect * (1 + change)
|
46fac6f1
zhouahaihai
酱料
|
658
659
|
end
|
1ffc16b9
zhouhaihai
冒险 选择点和 建筑
|
660
661
662
663
|
function Buff:getLayer()
return self.layer
end
|
46fac6f1
zhouahaihai
酱料
|
664
665
666
667
668
669
670
671
672
|
function Buff:getDB()
local db = {}
if self._getDB then
db = self:_getDB()
end
db.id = self.id
if self.release and not self.release.isDead then
db.rele = self.release.id or 0 --释放者的id (0 为玩家) (不存在 则释放者不存在或者已经死亡)
end
|
596ac19f
zhouhaihai
buff
|
673
|
if self.buffData.round > 0 then
|
821f2b60
suhongyang
冒险战斗完善,增加battlebe...
|
674
|
db.round = self.round
|
46fac6f1
zhouahaihai
酱料
|
675
|
end
|
7c55db1f
suhongyang
Buff逻辑完善,buff生效次数...
|
676
|
db.roundSp = self.roundSpace
|
46fac6f1
zhouahaihai
酱料
|
677
678
679
|
if self.count ~= -1 then
db.count = self.count
end
|
ccbafe67
zhouhaihai
冒险神器和buff
|
680
|
db.layer = self.layer
|
d3da3368
zhouhaihai
冒险地图被动技, buff 神器
|
681
682
683
|
if self.buffData.keepTerm:toArray(true, "=")[1] == 1 then
db.releId = self.releaseId
end
|
46fac6f1
zhouahaihai
酱料
|
684
685
686
687
|
return db
end
return Buff
|