Blame view

src/adv/AdvBattle.lua 6.79 KB
19d8c401   zhouhaihai   大小写
1
  local Player, Enemy = table.unpack(require "adv.AdvPlayer")
46fac6f1   zhouahaihai   酱料
2
  local Buff = require "adv.AdvBuff"
32bca13b   zhouahaihai   bug
3
  local Passive = require "adv.AdvPassive"
36c30c5c   zhouahaihai   冒险
4
  local Battle = class("Battle")
46fac6f1   zhouahaihai   酱料
5
6
7
  function Battle:ctor(adv)
  	self.adv = adv
  	self.player = nil --玩家
02c4de8d   zhouahaihai   增加 固有技
8
  	self.isNewPlayer = false
46fac6f1   zhouahaihai   酱料
9
  	self.enemys = {} --怪
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
10
  	self.cachePassiveEvent = {}
46fac6f1   zhouahaihai   酱料
11
12
13
  	self:initPlayer()
  	self:initEnemys()
  	self:initAfter()
02c4de8d   zhouahaihai   增加 固有技
14
15
  	if self.isNewPlayer then
  		self.player:triggerPassive(Passive.BORN_ONCE)
51718558   zhouhaihai   中继层初始经验
16
  		self.player:addExp((self.adv.level - 1) * 40)
02c4de8d   zhouahaihai   增加 固有技
17
  	end
46fac6f1   zhouahaihai   酱料
18
19
20
  end
  
  function Battle:initAfter()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
21
22
23
24
25
  	self.player:initAfter(self.adv.owner:getProperty("advTeam").player)
  	for idx, mapEnemys in pairs(self.enemys) do
  		for _, enemy in ipairs(mapEnemys) do
  			enemy:initAfter(self.adv:getBlock(enemy.roomId, enemy.blockId, idx).event.enemy)
  		end
46fac6f1   zhouahaihai   酱料
26
  	end
46fac6f1   zhouahaihai   酱料
27
  end
b53593b5   zhouhaihai   羁绊加成
28
29
30
31
32
33
34
35
36
  --[[
  队伍总属性 = 基础属性 + 等级 × 成长率 	
  	基础属性:	固定属性,与章节、队伍够成、养成无关,由策划给出	
  	等级:	根据进入时的关卡,获得一个【初始等级】;消灭怪物获得经验后,累计N点会提升等级	
  	羁绊加成:	加成条件与“战斗”相同,加成目标改为【冒险队】	
  			
  	成长率:	由【队伍总生存力】决定	
  			成长率 =(总生存力 / 80^0.52 + INT(总角色等级 / 50* 1
  --]]
46fac6f1   zhouahaihai   酱料
37
38
  
  function Battle:initPlayer()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
39
40
  	local advTeam = self.adv.owner:getProperty("advTeam")
  	if not next(advTeam.heros) then return end
bfd33de5   zhouhaihai   队长技
41
  	local leaderPassive = {}
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
42
43
44
  	local player = advTeam.player
  	if not player then
  		player = {}
ccbafe67   zhouhaihai   冒险神器和buff
45
46
47
48
  		player.level = 1
  		player.exp = 0
  		player.sp = 100
  		player.growth = {}
46fac6f1   zhouahaihai   酱料
49
  		player.passives = {}
ccbafe67   zhouhaihai   冒险神器和buff
50
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
51
  		for slot, heroId in pairs(advTeam.heros) do
bfd33de5   zhouhaihai   队长技
52
53
54
55
56
57
58
  			if heroId == advTeam.leader or heroId == advTeam.leader2 then
  				local hero = self.adv.owner.heros[heroId]
  				if hero then
  					local unit = csvdb["unitCsv"][self.adv.owner.heros[heroId]:getProperty("type")]
  					if unit.advCaptain ~= 0 then
  						table.insert(player.passives, {id = unit.advCaptain, level = 1})
  					end
46fac6f1   zhouahaihai   酱料
59
60
61
  				end
  			end
  		end
ccbafe67   zhouhaihai   冒险神器和buff
62
63
64
65
66
  
  		local attrs = self.adv.owner:getTeamBattleInfo(advTeam).heros
  		for attrName, _ in pairs(AdvAttsEnum) do
  			for _, hero in pairs(attrs) do
  				player[attrName] = (player[attrName] or 0) + hero[attrName]
b53593b5   zhouhaihai   羁绊加成
67
  			end
98761edc   zhouhaihai   buff 补充
68
  			player.growth[attrName] = player[attrName] * 0.025
b53593b5   zhouhaihai   羁绊加成
69
  		end
ccbafe67   zhouhaihai   冒险神器和buff
70
  
1b35c0a2   zhouhaihai   冒险
71
  		player.hpMax = player.hp or 0
02c4de8d   zhouahaihai   增加 固有技
72
  		self.isNewPlayer = true
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
73
  		advTeam.player = player
46fac6f1   zhouahaihai   酱料
74
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
75
  	self.player = Player.new(self, player)
46fac6f1   zhouahaihai   酱料
76
77
78
  end
  
  function Battle:initEnemys()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
  	for idx, map in pairs(self.adv.maps) do
  		self:initMapEnemys(idx)
  	end
  end
  
  function Battle:initMapEnemys(mapIdx)
  	self.enemys[mapIdx] = {}
  	local map = self.adv.maps[mapIdx]
  	if map then
  		for _, room in pairs(map.rooms) do
  			for _, block in pairs(room.blocks) do
  				self:addEnemy(room, block, mapIdx)	
  			end
  		end
  	end
  	if self.cachePassiveEvent[mapIdx] then
  		for _, passiveC in ipairs(self.cachePassiveEvent or {}) do
  			for _, enemy in ipairs(self.enemys[mapIdx]) do
  				enemy:triggerPassive(passiveC[1], passiveC[2])
  			end
46fac6f1   zhouahaihai   酱料
99
100
  		end
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
101
  	self.cachePassiveEvent[mapIdx] = nil
46fac6f1   zhouahaihai   酱料
102
103
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
104
105
106
107
  function Battle:addEnemy(room, block, mapIdx)
  	mapIdx = mapIdx or self.adv:getCurMapIdx()
  
  	if block:isMonster() then
46fac6f1   zhouahaihai   酱料
108
109
110
  		if not block.event.enemy then
  			local enemyCsv = csvdb["event_monsterCsv"][block.event.id]
  			local enemy = {}
eee37c88   zhouhaihai   楼层数据
111
112
113
114
  			local curFloorData = self.adv:getCurFloorData() or {}
  			for attrName, _ in pairs(AdvAttsEnum) do
  				enemy[attrName] = enemyCsv[attrName] * curFloorData[attrName]
  			end
46fac6f1   zhouahaihai   酱料
115
  			enemy.passives = {}
de3b786f   zhouhaihai   字段换名字
116
  			for _, id in ipairs(enemyCsv.mapPassive:toArray(true, "=")) do
46fac6f1   zhouahaihai   酱料
117
118
119
  				table.insert(enemy.passives, {id = id})
  			end
  			block.event.enemy = enemy
46fac6f1   zhouahaihai   酱料
120
  		end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
121
122
  		local player = Enemy.new(self, block.event.mId or 999, block.event.id, room.roomId, block.blockId, not block.isOpen, block.event.enemy, mapIdx)
  		table.insert(self.enemys[mapIdx], player)
02c4de8d   zhouahaihai   增加 固有技
123
  		return player
46fac6f1   zhouahaihai   酱料
124
125
126
  	end 
  end
  
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
127
128
129
  function Battle:getEnemy(roomId, blockId, mapIdx)
  	mapIdx = mapIdx or self.adv:getCurMapIdx()
  	for _, enemy in ipairs(self.enemys[mapIdx] or {}) do
36c30c5c   zhouahaihai   冒险
130
  		if enemy.roomId == roomId and enemy.blockId == blockId then
46fac6f1   zhouahaihai   酱料
131
132
133
134
135
136
  			return enemy
  		end
  	end
  end
  
  function Battle:getEnemyById(id)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
137
138
139
140
141
  	for idx, mapEnemys in pairs(self.enemys) do
  		for _, enemy in ipairs(mapEnemys) do
  			if enemy.id == id then
  				return enemy
  			end
46fac6f1   zhouahaihai   酱料
142
143
144
  		end
  	end
  end
39a6e08b   suhongyang   冒险战斗内逻辑调整
145
146
147
  
  function Battle:getRBByEnemyId(enemyId)
  	local enemy = self:getEnemyById(enemyId)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
148
  	return enemy.roomId, enemy.blockId, enemy.mapIdx
39a6e08b   suhongyang   冒险战斗内逻辑调整
149
150
  end
  
39a6e08b   suhongyang   冒险战斗内逻辑调整
151
  
46fac6f1   zhouahaihai   酱料
152
  --触发全员被动技能
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
153
154
  function Battle:triggerPassive(condType, params, mapIdx)
  	mapIdx = mapIdx or self.adv:getCurMapIdx()
02c4de8d   zhouahaihai   增加 固有技
155
  	self.player:triggerPassive(condType, params)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
156
157
158
159
160
161
162
163
  	if not self.enemys[mapIdx] then
  		-- 缓存一下
  		self.cachePassiveEvent[mapIdx] = self.cachePassiveEvent[mapIdx] or {}
  		table.insert(self.cachePassiveEvent[mapIdx], {condType, params})
  	else
  		for _, enemy in ipairs(self.enemys[mapIdx]) do
  			enemy:triggerPassive(condType, params)
  		end
02c4de8d   zhouahaihai   增加 固有技
164
  	end
46fac6f1   zhouahaihai   酱料
165
166
  end
  
4f0a5fae   zhouhaihai   营养剂
167
168
169
170
171
172
173
174
175
176
177
178
  -- 只是从战斗中移除  从地图中移除 在外面操作
  function Battle:removeEnemyById(id)
  	local mapIdx = self.adv:getCurMapIdx()
  	for i = #self.enemys[mapIdx], 1, -1 do
  		if self.enemys[mapIdx][i].id == id then
  			local enemy = table.remove(self.enemys[mapIdx], i)
  			enemy:clear()
  			break
  		end
  	end
  end
  
46fac6f1   zhouahaihai   酱料
179
180
  --回合
  function Battle:afterRound()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
181
  	local mapIdx = self.adv:getCurMapIdx()
46fac6f1   zhouahaihai   酱料
182
  	self.player:afterRound()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
183
  	table.sort(self.enemys[mapIdx], function(e1, e2)
46fac6f1   zhouahaihai   酱料
184
185
  		return e1.id < e2.id
  	end)
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
186
  	for _, enemy in ipairs(self.enemys[mapIdx]) do
46fac6f1   zhouahaihai   酱料
187
188
189
  		enemy:afterRound()
  	end
  	self.player:clearRound()
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
190
  	for _, enemy in ipairs(self.enemys[mapIdx]) do
46fac6f1   zhouahaihai   酱料
191
192
  		enemy:clearRound()
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
193
194
  	for i = #self.enemys[mapIdx], 1, -1 do
  		if self.enemys[mapIdx][i].isDead then
4faef572   zhouhaihai   冒险任务,冒险扫荡, 冒险中继
195
  			local enemy = table.remove(self.enemys[mapIdx], i)
7828ffd0   zhouhaihai   冒险 连续选择点 和 地图因子
196
197
  			self.adv:enemyDead(enemy, enemy.isDead == 1)
  			enemy:clear()
46fac6f1   zhouahaihai   酱料
198
199
  		end
  	end
ec87b4a5   zhouahaihai   冒险 完善
200
  
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
201
202
  	self.player:triggerPassive(Passive.AFTER_ROUND)
  
46fac6f1   zhouahaihai   酱料
203
  	if self.player.isDead then
4b7c7c96   zhouahaihai   增加 清空 挂机 冒险gm 角色经验
204
  		self.adv:over(false)
46fac6f1   zhouahaihai   酱料
205
206
207
  	end
  end
  
e459a5fc   suhongyang   战斗回合检查同步以及回合数据缓存
208
  
12f7b52c   zhouhaihai   冒险战斗
209
210
211
212
213
214
215
  function Battle:battleBegin(roomId, blockId, params)
  	local enemy = self:getEnemy(roomId, blockId)
  	if not enemy then return end
  	local player = params.player
  	-- 玩家没死就是怪死了
  	if player.hp > 0 then
  		enemy:hurt(enemy.hp, self.player, {hurtType = 5})
e90b4d20   zhouhaihai   战斗buff
216
  		self.player:effectBattleBuff()
53e8037e   zhouhaihai   任务
217
218
  
  		self.adv.owner:checkTaskEnter("AdvBattleWin", {id = self.adv.chapterId})
d3da3368   zhouhaihai   冒险地图被动技, buff 神器
219
220
221
  		if params.bySkill then
  			self.player:triggerPassive(Passive.SKILL_KILL)
  		end
12f7b52c   zhouhaihai   冒险战斗
222
  	end
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
223
224
225
226
227
228
229
  	if player.hp > self.player.hp then
  		self.player:recover(player.hp - self.player.hp, player)
  	else
  		self.player:hurt(math.max(0, math.ceil(self.player.hp - player.hp)), enemy, {hurtType = 5}) --战斗血量只会变少
  	end
  	
  	self.player:changeSp(math.floor(player.sp - self.player.sp) , 0) --战斗魔力只会变少
12f7b52c   zhouhaihai   冒险战斗
230
231
232
  end
  
  
46fac6f1   zhouahaihai   酱料
233
  --写入数据
43babcff   zhouhaihai   优化冒险结构 增加夹层功能
234
235
236
237
238
239
240
241
  function Battle:saveDB()
  	for idx, mapEnemys in pairs(self.enemys) do
  		for _, enemy in ipairs(mapEnemys) do
  			local block = self.adv:getBlock(enemy.roomId, enemy.blockId, idx)
  			if block and block:isMonster() then
  				block.event.enemy = enemy:getDB()
  			end
  		end
46fac6f1   zhouahaihai   酱料
242
  	end
46fac6f1   zhouahaihai   酱料
243
244
  end
  
36c30c5c   zhouahaihai   冒险
245
  return Battle