314bc5df
zhengshouren
提交服务器初始代码
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local ipairs = ipairs
local table = table
local math = math
local next = next
local string = string
local redisproxy = redisproxy
local MsgPack = MsgPack
local getRandomName = getRandomName
local mcast_util = mcast_util
local string_format = string.format
local tonumber = tonumber
local require = require
local table_insert = table.insert
local tconcat = table.concat
local httpc = require("http.httpc")
local WAVE_HERO_NUMS = 150
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local WAVE_RUNE_NUMS = 150
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local function validName(name)
name = string.upper(name)
local exist = redisproxy:exists(string_format("user:%s", name))
if exist then return "existed" end
local SERV = string_format("NAMED%d", math.random(1, 5))
local legal = skynet.call(SERV, "lua", "check", name)
return legal and "ok" or "illegal"
end
-- 随机玩家名
local function randomRoleName()
-- 过滤已经存在的名字
local name
repeat
name = getRandomName()
until validName(name) == "ok"
return name
end
local function setRoleName(uid, roleId)
local result
local name
local dbName
repeat
name = randomRoleName()
dbName = string.upper(name)
result = redisproxy:setnx(string_format("user:%s", dbName), roleId)
until result == 1
redisproxy:set(string_format("uid:%s", uid), dbName)
return name
end
local _M = {}
function _M.loginRpc( agent, data )
local msg = MsgPack.unpack(data)
local response = {}
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登陆成功。 增加数据结构修正功能
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-- if msg.version ~= globalCsv.version then
-- response.result = "UPDATE_TIP"
-- SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
-- return true
-- end
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-- 1.
local roleId = redisproxy:get(string_format("user:%s", string.upper(msg.name)))
if not roleId then
response.result = "NOT_EXIST"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
roleId = tonumber(roleId)
--维护不能登录
local maintain = tonumber(redisproxy:hget("autoincrement_set", "maintain"))
if maintain and maintain > 0 then
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角色升级 。gm
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if tonumber(redisproxy:hget(string_format("role:%d", roleId), "ignoreMt")) ~= 1 then
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response.result = "MAINTAIN_TIP"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
end
local now = skynet.timex()
local role = agent.role
-- 2
if not role then
local roleKey = string_format("role:%d", roleId)
if not redisproxy:exists(roleKey) then
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
-- 2a
role = require("models.Role").new({key = roleKey})
role:load()
role:loadAll()
else
role:reloadWhenLogin()
end
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gaofengduan
调整 equip 数据结构
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角色升级 。gm
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if not msg.isGMlogin then
local banTime = role:getProperty("banTime")
if banTime > now then
response.result = "BAN_TIP"
response.banTime = banTime
response.banType = role:getProperty("banType")
response.roleId = roleId
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
return true
end
if banTime ~= 0 then
-- 清除封号状态
role:setBan(0)
end
end
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SERV_OPEN = redisproxy:hget("autoincrement_set", "server_start")
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zhouahaihai
登陆成功。 增加数据结构修正功能
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role:changeStructVersion() -- 数据结构 版本更新
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role:advEndlessSeasonCheck() -- 冒险赛季更新检查
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zhengshouren
提交服务器初始代码
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zhouahaihai
登陆成功。 增加数据结构修正功能
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-- 跨天登陆事件
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角色升级 。gm
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role:onCrossDay(now)
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排行榜
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role:onResetRank(now)
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角色升级 。gm
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role:setProperty("ltime", now)
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好友
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redisproxy:zadd(FRIEND_RECOMMEND, now, roleId)
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zhouahaihai
角色评论
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优化结构
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for _, name in ipairs({"dailyData", "dinerData"}) do
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response[name] = role[name]:data()
end
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response.role = role:data()
response.result = "SUCCESS"
response.serverTime = now
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角色升级 。gm
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local modules = {}
local heroIds = {}
for heroId, _ in pairs(role.heros) do
table.insert(heroIds, heroId)
end
local heroWave = math.ceil(#heroIds / WAVE_HERO_NUMS)
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zhouahaihai
好感度, 皮肤
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if #heroIds <= 50 then
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角色升级 。gm
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heroWave = 0
table_insert(modules, "heros")
end
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zhouhaihai
零件分批推送
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local runeIds = {}
for id ,_ in pairs(role.runeBag) do
table.insert(runeIds, id)
end
local runeWave = math.ceil(#runeIds / WAVE_RUNE_NUMS)
if #runeIds <= 50 then
runeWave = 0
table_insert(modules, "runeBag")
end
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zhouahaihai
角色升级 。gm
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for _, name in ipairs(modules) do
response[name] = {}
for id, unit in pairs(role[name]) do
response[name][id] = unit:data()
end
end
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好友
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response.wave = 1 + heroWave + runeWave + 1
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提交服务器初始代码
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SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(response))
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zhouhaihai
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local curWave = 1
local runeIndex = 1
for index = curWave + 1, curWave + runeWave do
local runeResponse = {runeBag = {}}
for i = runeIndex, runeIndex + WAVE_RUNE_NUMS do
local runeId = runeIds[i]
if not runeId then
break
end
local rune = role.runeBag[runeId]
table.insert(runeResponse.runeBag, rune:data())
runeIndex = runeIndex + 1
end
runeResponse.runeWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(runeResponse))
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gaofengduan
调整 equip 数据结构
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end
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zhouhaihai
零件分批推送
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curWave = curWave + runeWave
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gaofengduan
调整 equip 数据结构
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角色升级 。gm
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local heroIndex = 1
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for index = curWave + 1, curWave + heroWave do
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角色升级 。gm
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local heroResponse = {heros = {}}
for i = heroIndex, heroIndex + WAVE_HERO_NUMS do
local heroId = heroIds[i]
if not heroId then
break
end
local hero = role.heros[heroId]
table_insert(heroResponse.heros, hero:data())
heroIndex = heroIndex + 1
end
heroResponse.heroWave = index
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(heroResponse))
end
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zhouhaihai
零件分批推送
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curWave = curWave + heroWave
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zhengshouren
提交服务器初始代码
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fa565e0c
zhouhaihai
优化结构
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gaofengduan
调整 equip 数据结构
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zhengshouren
提交服务器初始代码
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-- 注册全服广播
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zhouhaihai
优化结构
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if not role._channelIdx then
local channel = math.randomInt(1, 1)
role._channelIdx = channel
end
if not mcast_util.channel_world() then
local w_channel = datacenter.get( ("MC_W_CHANNEL" .. role._channelIdx) )
if w_channel then
mcast_util.sub_world(w_channel)
end
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zhengshouren
提交服务器初始代码
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end
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zhouhaihai
好友
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-- 发下缓存的世界消息
local worldChatResponse = {worldChats = {}}
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zhouhaihai
优化结构
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local ok, msgs = pcall(skynet.call, 'GLOBALD', "lua", "getWorldMsg", role._channelIdx)
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zhouhaihai
好友
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if not ok then
msgs = {}
end
worldChatResponse.worldChats = msgs
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4cf74232
zhouhaihai
pvp
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local redret = redisproxy:pipelining(function(red)
red:lrange(CHAT_OFFLINE:format(roleId), 0, -1)
red:del(CHAT_OFFLINE:format(roleId))
end)
worldChatResponse.p2pChats = redret[1]
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好友
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worldChatResponse.chatWave = curWave + 1
curWave = curWave + 1
SendPacket(actionCodes.Role_loginRpc, MsgPack.pack(worldChatResponse))
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zhouhaihai
优化结构
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datacenter.set("agent", roleId, {
serv = skynet.self(),
fd = agent.client_fd,
gate_serv = agent.gate_serv,
})
agent.role = role
start_agent_timer()
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zhouhaihai
pvp
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-- 玩家登陆做的一些操作
role:saveHangTeam()
role:savePvpCTeam()
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zhouhaihai
优化结构
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-- role:log("login", { ip = agent.ip, diamond = role:getProperty("diamond"), reDiamond = role:getProperty("reDiamond")})
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zhengshouren
提交服务器初始代码
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return true
end
function _M.createRpc(agent, data)
local msg = MsgPack.unpack(data)
local response = {}
-- 再次检查uid
local uid = tostring(msg.uid)
local user = redisproxy:get(string_format("uid:%s", uid))
if user then
response.result = "SUCCESS"
response.roleName = user
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleId = getNextRoleId()
if not roleId then
response.result = "DB_FULL"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
local roleName = setRoleName(msg.uid, roleId)
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zhengshouren
提交服务器初始代码
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local newRole = require("models.Role").new({
key = string_format("role:%d", roleId),
id = roleId,
uid = tostring(msg.uid),
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邮件
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sid = msg.subId or 0,
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name = roleName,
uname = msg.uname or "",
device = tostring(msg.device)
})
if newRole:create() then
--更新USER表
response.result = "SUCCESS"
response.roleId = roleId
response.roleName = string.upper(roleName)
else
response.result = "DB_ERROR"
SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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zhouhaihai
邮件
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newRole:award(globalCsv.birthItem)
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zhengshouren
提交服务器初始代码
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-- 欢迎邮件
-- redisproxy:insertEmail({roleId = roleId, emailId = 1})
-- redisproxy:insertEmail({roleId = roleId, emailId = 2})
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zhouhaihai
邮件
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newRole:log("create", { ip = agent.ip})
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zhengshouren
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SendPacket(actionCodes.Role_createRpc, MsgPack.pack(response))
return true
end
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zhouhaihai
邮件
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function _M.changeNameRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local newName = msg.name
local oldName = role:getProperty("name")
if not newName or type(newName) ~= "string" then return end
if newName == oldName then return end
-- 检查name是否合法
local checked = validName(newName)
if checked ~= "ok" then
--[[
"existed" 已经存在
"illegal" 包含非法字符
]]
local errCodes = {
["existed"] = 1,
["illegal"] = 2
}
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = errCodes[checked]}))
return true
end
if not roleId then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 3}))
return true
end
local result = redisproxy:setnx(string_format("user:%s", newName), roleId)
if result == 0 then
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 1}))
return true
end
redisproxy:pipelining(function (red)
red:del(string_format("user:%s", oldName))
red:set(string_format("uid:%s", role:getProperty("uid")), newName)
end)
role:updateProperties({
["name"] = newName,
})
SendPacket(actionCodes.Role_changeNameRpc, MsgPack.pack({result = 0}))
return true
end
function _M.changeIntroRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local content = msg.content
if not content or type(content) ~= "string" then return end
local SERV = string_format("CHATED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
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zhouhaihai
删除好感度相关
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role:updateProperty({field = "intro", value = content})
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zhouhaihai
邮件
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SendPacket(actionCodes.Role_changeIntroRpc, '')
return true
end
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zhengshouren
提交服务器初始代码
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function _M.syncTimeRpc(agent, data)
SendPacket(actionCodes.Role_syncTimeRpc, MsgPack.pack({nowTime = skynet.timex()}))
return true
end
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zhouahaihai
背包
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function _M.saleItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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zhouhaihai
回收
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local backs = msg.backs
if not backs then return end
local reward = {}
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zhouhaihai
任务
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local fragCount = 0
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for itemId, count in pairs(backs) do
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.sell_effect == "" then return end
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zhouhaihai
任务
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if itemData.type == ItemType.HeroFragment or itemData.type == ItemType.HeroFCommon then
fragCount = fragCount + count
end
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local sellEffect = itemData.sell_effect:toArray(true, "=")
reward[sellEffect[1]] = (reward[sellEffect[1]] or 0) + sellEffect[2] * count
end
role:costItems(backs)
local reward = role:award(reward)
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zhouhaihai
任务
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role:checkTaskEnter("DecoFrag", {count = fragCount})
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zhouahaihai
背包
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SendPacket(actionCodes.Role_saleItemRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.openItemRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local itemId = msg.itemId
local count = msg.count
if math.illegalNum(count, 1, role:getItemCount(itemId)) then return end
local itemData = csvdb["itemCsv"][itemId]
if itemData.use_type ~= 2 then return end
local randomData = csvdb["item_randomCsv"][tonumber(itemData.use_effect)]
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9b35bf6e
zhouhaihai
开启时间箱
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if not randomData or randomData.openTime > 0 then return end
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zhouahaihai
背包
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local reward = randomData.gift:toNumMap()
for _id, _count in pairs(reward) do
reward[_id] = _count * count
end
if randomData.random_num > 0 and randomData.random_gift ~= "" then
for i = 1, count do
local pool = {}
for _, temp in ipairs(randomData.random_gift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
local needCount = math.min(#pool, randomData.random_num)
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
end
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36204e3c
zhengshouren
贩卖逻辑
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role:costItems({[itemId] = count})
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8c199cec
zhengshouren
简化物品奖励接口,设置默认参数
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reward = role:award(reward)
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43cc5f51
gaofengduan
调整 equip 数据结构
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zhouahaihai
背包
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SendPacket(actionCodes.Role_openItemRpc, MsgPack.pack({reward = reward}))
return true
end
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9b35bf6e
zhouhaihai
开启时间箱
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function _M.openTimeBoxRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
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4d8bd32c
chenyueqi
倒计时开箱子
|
444
|
local oper = msg.oper -- 操作 1 - 2
|
9b35bf6e
zhouhaihai
开启时间箱
|
445
446
447
448
449
450
451
452
453
|
local slot = msg.slot -- 位置 1 - 6
if math.illegalNum(slot, 1, globalCsv.box_timeOpen_maxNum) then return end
local boxL = role:getProperty("boxL")
local reward
if oper == 1 then -- 打开
local itemId = msg.itemId
if role:getItemCount(itemId) < 1 then return end
local itemData = csvdb["itemCsv"][itemId]
|
c384626d
zhouhaihai
好友
|
454
|
local randomData = csvdb["item_randomCsv"][itemId]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
455
|
if not itemData or not randomData or randomData.openTime <= 0 then return end
|
9b35bf6e
zhouhaihai
开启时间箱
|
456
457
458
459
460
|
if boxL[slot] then return end
role:costItems({[itemId] = 1})
boxL[slot] = {id = itemId, time = skynet.timex() + randomData.openTime}
|
4d8bd32c
chenyueqi
倒计时开箱子
|
461
|
-- 上宝石
|
9b35bf6e
zhouhaihai
开启时间箱
|
462
|
local gemId = msg.gem or 0
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
463
|
local num = randomData[gemId .. "_gem_num"]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
464
465
466
467
|
if num then
if not role:checkItemEnough({[gemId] = 1}) then return end
role:costItems({[gemId] = 1})
end
|
9b35bf6e
zhouhaihai
开启时间箱
|
468
|
|
9b35bf6e
zhouhaihai
开启时间箱
|
469
|
boxL[slot].gem = gemId
|
4d8bd32c
chenyueqi
倒计时开箱子
|
470
|
elseif oper == 2 then -- 领取
|
9b35bf6e
zhouhaihai
开启时间箱
|
471
472
473
474
|
local quick = msg.quick
if not boxL[slot] then return end
if boxL[slot].time > skynet.timex() then -- 没开完
if not quick then return end
|
f8ba82b3
zhouhaihai
大小写
|
475
|
local cost_pre = globalCsv.box_timeOpen_diamond:toArray(true, "=")
|
9b35bf6e
zhouhaihai
开启时间箱
|
476
477
478
479
|
local costD = math.ceil((boxL[slot].time - skynet.timex()) / (cost_pre[1] * 60)) * cost_pre[2]
if not role:checkItemEnough({[ItemId.Diamond] = costD}) then return end
role:costItems({[ItemId.Diamond] = costD})
end
|
c8872722
zhouhaihai
返回
|
480
|
|
9b35bf6e
zhouhaihai
开启时间箱
|
481
|
local itemData = csvdb["itemCsv"][boxL[slot].id]
|
4d8bd32c
chenyueqi
倒计时开箱子
|
482
|
local randomData = csvdb["item_randomCsv"][itemData.id]
|
9b35bf6e
zhouhaihai
开启时间箱
|
483
484
485
|
reward = randomData.gift:toNumMap() -- 固定奖励
-- 随机奖励
local randomGift = randomData.random_gift
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
486
|
local randomNum = randomData.random_num
|
4d8bd32c
chenyueqi
倒计时开箱子
|
487
|
if boxL[slot].gem ~= 0 then
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
488
|
randomNum = randomData[boxL[slot].gem .. "_gem_num"]
|
9b35bf6e
zhouhaihai
开启时间箱
|
489
490
|
randomGift = randomData[boxL[slot].gem .. "_gem_gift"]
end
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
491
492
|
if randomNum > 0 and randomGift and randomGift ~= "" then
|
9b35bf6e
zhouhaihai
开启时间箱
|
493
494
495
496
|
local pool = {}
for _, temp in ipairs(randomGift:toArray()) do
table.insert(pool, temp:toArray(true, "="))
end
|
2c8d1dfe
zhouhaihai
奖励逻辑
|
497
|
local needCount = math.min(#pool, randomNum)
|
9b35bf6e
zhouhaihai
开启时间箱
|
498
499
500
501
502
503
504
505
506
507
|
for j = 1, needCount do
local idx = math.randWeight(pool, 3)
reward[pool[idx][1]] = (reward[pool[idx][1]] or 0) + pool[idx][2]
table.remove(pool, idx)
end
end
boxL[slot] = nil
reward = role:award(reward)
|
53e8037e
zhouhaihai
任务
|
508
|
role:checkTaskEnter("OpenBox")
|
9b35bf6e
zhouhaihai
开启时间箱
|
509
510
511
512
|
else
return
end
|
bd535b08
zhouhaihai
bug
|
513
514
|
role:setProperty("boxL") --刷新
role:changeUpdates({{type = "boxL", field = slot, value = boxL[slot], isOnlyToC = true}}) -- 通知客户端
|
9b35bf6e
zhouhaihai
开启时间箱
|
515
|
SendPacket(actionCodes.Role_openTimeBoxRpc, MsgPack.pack({reward = reward}))
|
c8872722
zhouhaihai
返回
|
516
|
return true
|
9b35bf6e
zhouhaihai
开启时间箱
|
517
518
|
end
|
00e663bd
zhouhaihai
剧情相关
|
519
520
521
522
523
524
|
function _M.storyBookRewardRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData then return end
|
a1d09d22
zhouhaihai
bug
|
525
|
local storyStatus = role:getProperty("storyB")
|
8a01a3ae
zhouhaihai
bug
|
526
|
if not storyStatus[storyId] or not storyStatus[storyId].s or storyStatus[storyId].s ~= 1 then
|
a1d09d22
zhouhaihai
bug
|
527
528
|
return
end
|
00e663bd
zhouhaihai
剧情相关
|
529
|
-- 获取奖励
|
8a01a3ae
zhouhaihai
bug
|
530
|
storyStatus[storyId].s = -1
|
8a01a3ae
zhouhaihai
bug
|
531
|
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
|
00e663bd
zhouhaihai
剧情相关
|
532
533
534
535
536
|
local reward = role:award(storyBookData.gift)
SendPacket(actionCodes.Role_storyBookRewardRpc, MsgPack.pack({reward = reward}))
return true
end
|
8a01a3ae
zhouhaihai
bug
|
537
|
function _M.unLockStoryBookRpc(agent, data)
|
bd15e9bc
zhouhaihai
购买剧情
|
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
|
local role = agent.role
local msg = MsgPack.unpack(data)
local storyId = msg.id
local storyBookData = csvdb["story_bookCsv"][storyId]
if not storyBookData or storyBookData.lockItem == "" then return end -- 不能解锁
local storyStatus = role:getProperty("storyB")
if storyStatus[storyId] and storyStatus[storyId].s then return end --不需要解锁
local cost = storyBookData.lockItem:toNumMap()
if not cost or not next(cost) then return end
if not role:checkItemEnough(cost) then return end -- 消耗品不足
role:costItems(cost)
-- 解锁
storyStatus[storyId] = storyStatus[storyId] or {}
table.clear(storyStatus[storyId])
storyStatus[storyId].s = 1
role:changeUpdates({{ type = "storyB", field = storyId, value = storyStatus[storyId] }})
SendPacket(actionCodes.Role_unLockStoryBookRpc, '')
return true
|
8a01a3ae
zhouhaihai
bug
|
561
562
|
end
|
53e8037e
zhouhaihai
任务
|
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
|
function _M.taskRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return 1 end
local taskData = csvdb["task_loopCsv"][taskType][taskId]
if not taskData then return 2 end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["t"] or {}
if (tStatus[taskId] or 0) < taskData.condition1 then
return 3
end
local reward = role:award(taskData.reward)
local active = (taskStatus["a"] or 0) + taskData.active
role:changeUpdates({
{ type = roleField[taskType], field = {"t", taskId}, value = -1 },
{ type = roleField[taskType], field = "a", value = active}
})
SendPacket(actionCodes.Role_taskRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.taskActiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskType = msg.type -- 1 日常 2 周长
local taskId = msg.id --任务id
local roleField = {"dTask", "wTask"}
if not roleField[taskType] then return end
local taskData = csvdb["task_activeCsv"][taskType][taskId]
if not taskData then return end
local taskStatus = role:getProperty(roleField[taskType])
local tStatus = taskStatus["at"] or {}
if tStatus[taskId] == -1 or (taskStatus["a"] or 0) < taskData.active then
return
end
local reward = role:award(taskData.reward)
role:changeUpdates({
{ type = roleField[taskType], field = {"at", taskId}, value = -1 }
})
SendPacket(actionCodes.Role_taskActiveRpc, MsgPack.pack({reward = reward}))
return true
end
function _M.achiveRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local taskId = msg.id --任务id
local achiveTask = csvdb["achievementCsv"][taskId]
if not achiveTask then return end
local achiveT = role:getProperty("achiveT")
local achiveV = role:getProperty("achiveV")
|
f60b89b1
zhouhaihai
奖励副本
|
631
|
if achiveV[taskId] then return end
|
53e8037e
zhouhaihai
任务
|
632
633
634
635
636
637
638
639
640
641
642
|
local curStatus = achiveT[achiveTask.type] or 0
local maxc = achiveTask.condition1
if maxc > curStatus then
return
end
local reward = role:award(achiveTask.reward)
role:changeUpdates({
|
f60b89b1
zhouhaihai
奖励副本
|
643
|
{ type = "achiveV", field = taskId, value = skynet.timex() }
|
53e8037e
zhouhaihai
任务
|
644
645
646
647
648
649
|
})
SendPacket(actionCodes.Role_achiveRpc, MsgPack.pack({reward = reward}))
return true
end
|
c384626d
zhouhaihai
好友
|
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
|
function _M.chatRpc(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
local msg = MsgPack.unpack(data)
local cmd = msg.cmd
local content = msg.content
if not content then return end
local now = skynet.timex()
-- 判断禁言
local result = nil
local SERV = string_format("CHATED%d", math.random(1, 5))
local legal, mod = skynet.call(SERV, "lua", "check", content)
if not legal then
content = mod or ""
end
if content == "" then
result = -1
end
local response = {
chatType = cmd,
player = {
roleId = role:getProperty("id"),
name = role:getProperty("name"),
level = role:getProperty("level"),
headId = role:getProperty("headId"),
},
content = content,
time = now,
}
|
8474ca36
zhouhaihai
聊天
|
686
687
688
689
690
|
local waitTime = nil
local check = {
-- 世界聊天
[1] = function ()
|
c384626d
zhouhaihai
好友
|
691
692
693
694
|
if role:getProperty("silent") > now then --禁言
result = 1
return
end
|
8474ca36
zhouhaihai
聊天
|
695
696
697
698
699
|
role._worldChatLimit = role._worldChatLimit or {start = 0, count = 0, canSayt = 0} --第一次开始说话时间 从第一次说话次数 能说话的时间
if now < role._worldChatLimit.canSayt then
result = 2
|
fa565e0c
zhouhaihai
优化结构
|
700
|
waitTime = role._worldChatLimit.canSayt - now
|
8474ca36
zhouhaihai
聊天
|
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
|
return
end
if now - role._worldChatLimit.start >= globalCsv.chat_world_limit.time then
role._worldChatLimit.start = now
role._worldChatLimit.count = 1
else
role._worldChatLimit.count = role._worldChatLimit.count + 1
if role._worldChatLimit.count > globalCsv.chat_world_limit.count then
role._worldChatLimit.count = 0
role._worldChatLimit.start = 0
role._worldChatLimit.canSayt = now + globalCsv.chat_world_limit.wait
result = 2
waitTime = globalCsv.chat_world_limit.wait
return
end
end
|
c384626d
zhouhaihai
好友
|
718
|
mcast_util.pub_world(actionCodes.Role_chat, MsgPack.pack(response))
|
fa565e0c
zhouhaihai
优化结构
|
719
|
pcall(skynet.send, 'GLOBALD', "lua", "sendWorldMsg", role._channelIdx, response)
|
c384626d
zhouhaihai
好友
|
720
|
end,
|
8474ca36
zhouhaihai
聊天
|
721
722
723
|
-- 私聊
[2] = function ()
local objectId = msg.roleId
|
fa565e0c
zhouhaihai
优化结构
|
724
|
response.objId = objectId
|
4cf74232
zhouhaihai
pvp
|
725
726
727
728
729
730
731
732
733
734
735
736
|
local redret = redisproxy:pipelining(function(red)
red:exists(string.format("role:%d", objectId))
red:sismember(FRIEND_BLACK_KEY:format(roleId), objectId)
red:sismember(FRIEND_BLACK_KEY:format(objectId), roleId)
end)
if redret[1] ~= 1 then
result = 1
return
end
-- 你把对方拉黑拉黑
if redret[2] == 1 then
result = 2
|
8474ca36
zhouhaihai
聊天
|
737
738
|
return
end
|
4cf74232
zhouhaihai
pvp
|
739
740
|
-- 对方把你拉黑
local isBlock = redret[3] == 1
|
8474ca36
zhouhaihai
聊天
|
741
|
|
8474ca36
zhouhaihai
聊天
|
742
|
local bin = MsgPack.pack(response)
|
4cf74232
zhouhaihai
pvp
|
743
|
if not isBlock then
|
440aa055
zhouhaihai
聊天
|
744
745
|
redisproxy:pipelining(function(red)
red:rpush(CHAT_OFFLINE:format(objectId), bin)
|
4cf74232
zhouhaihai
pvp
|
746
|
red:ltrim(CHAT_OFFLINE:format(objectId), -200, -1)
|
440aa055
zhouhaihai
聊天
|
747
|
end)
|
4cf74232
zhouhaihai
pvp
|
748
749
750
751
752
|
-- 若在线,实时发送聊天信息
local agent = datacenter.get("agent", objectId)
if agent then
SendPacket(actionCodes.Role_chat, bin, agent.fd)
end
|
440aa055
zhouhaihai
聊天
|
753
|
end
|
4cf74232
zhouhaihai
pvp
|
754
|
SendPacket(actionCodes.Role_chat, bin)
|
c384626d
zhouhaihai
好友
|
755
756
757
758
759
760
761
|
end,
}
if not check[cmd] then return end
if not result then
check[cmd]()
end
|
8474ca36
zhouhaihai
聊天
|
762
|
SendPacket(actionCodes.Role_chatRpc, MsgPack.pack({result = result, waitTime = waitTime}))
|
c384626d
zhouhaihai
好友
|
763
764
765
|
return true
end
|
4cf74232
zhouhaihai
pvp
|
766
767
768
769
770
771
|
function _M.chatGet(agent, data)
local role = agent.role
local roleId = role:getProperty("id")
redisproxy:del(CHAT_OFFLINE:format(roleId))
return true
end
|
312b9db5
zhouahaihai
背包
|
772
|
|
dc9d814f
zhouhaihai
邮件
|
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
|
function _M.changeSettingRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local status = msg.status
local statusEnum = SettingStatus[id]
if not statusEnum then return 1 end
if not statusEnum[status] then return 2 end
local setting = role:getProperty("setting")
setting[id] = status
role:updateProperty({field = "setting", value = setting})
SendPacket(actionCodes.Role_changeSettingRpc, '')
return true
end
function _M.drawCodeRpc(agent, data)
local msg = MsgPack.unpack(data)
local codeurl = skynet.getenv("codeurl")
local role = agent.role
local msg = MsgPack.unpack(data)
local code = msg.code
if type(code) ~= "string" then return end
if code:find("[^0-9a-zA-Z]") then return end
local codestr = role:getProperty("codeStr")
local content = {
["platformId"] = role:getProperty("sid"),
["code"] = code,
["itemIds"] = codestr,
["key"] = "zhaolugame20170831",
}
local status, body = httpc.get(codeurl, "/libaoma?" .. httpGetFormatData(content), {})
if status == 200 then
local result = json.decode(body)
local ret = tonum(result.ret)
if ret == 0 then
local giftId = tonumber(result.giftId)
role:setProperty("codeStr", codestr:setv(giftId, 1))
local reward = role:award(result.gift)
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({
result = ret,
reward = reward,
}))
return true
end
-- 1 不存在的礼包码
-- 2 已经领取过相同类型物品
-- 3 领取数量达到上限
-- 4 过期了
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = ret}))
return true
end
SendPacket(actionCodes.Role_drawCodeRpc, MsgPack.pack({result = -1}))
return true
end
function _M.changeHeadRpc(agent, data)
local role = agent.role
local msg = MsgPack.unpack(data)
local id = msg.id
local icon = csvdb["player_iconCsv"][id]
if not icon then
return
end
if role:getItemCount(id) < 1 then
return
end
role:updateProperty({field = "headId" ,value = id})
SendPacket(actionCodes.Role_changeHeadRpc, "")
return true
end
|
314bc5df
zhengshouren
提交服务器初始代码
|
855
|
return _M
|