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src/actions/CapsuleAction.lua 7.39 KB
555f745e   zhangqijia   feat: 一番赏
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  local ipairs = ipairs
  local table = table
  local math = math
  local next = next
  local string = string
  local redisproxy = redisproxy
  local MsgPack = MsgPack
  local getRandomName = getRandomName
  local mcast_util = mcast_util
  local string_format = string.format
  local tonumber = tonumber
  local require = require
  
  local _M = {}
  
  function _M.listRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local typ = msg.typ
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      local id = msg.id
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      local capsules = {}
      if typ == 1 then
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          local ret = skynet.call(agent.capsule_serv, "lua", "list", id)
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          if next(ret) then
              for k, v in pairs(ret) do
                  capsules[k] = v
              end
          end
      elseif typ == 0 then
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          local ret = role:getCapsuleList(id)
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          if next(ret) then
              for k, v in pairs(ret) do
                  capsules[k] = v
              end
          end
      end
  
      SendPacket(actionCodes.Capsule_listRpc, MsgPack.pack(capsules))
      return true
  end
  
  function _M.joinRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id --如果刷新则需要传递当前扭蛋机id
      local typ = msg.typ or 1
  
      local ret = {}
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "join", roleId, capsuleId)
      elseif typ == 0 then
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          ret = role:joinCapsule(roleId, capsuleId)
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      end
      SendPacket(actionCodes.Capsule_joinRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.exitRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id --如果刷新则需要传递当前扭蛋机id
      local typ = msg.typ or 1
  
      local ret = {}
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "exit", roleId, capsuleId)
      elseif typ == 0 then
          ret = role:exitCapsule()
      end
  
      SendPacket(actionCodes.Capsule_exitRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.registerRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id
  
      local ret = skynet.call(agent.capsule_serv, "lua", "register", roleId, capsuleId)
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      if not ret then return 1 end
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      SendPacket(actionCodes.Capsule_registerRpc, MsgPack.pack(ret))
      return true
  end
  
  function _M.drawRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local roleId = role:getProperty("id")
      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
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      local full = msg.full or 0-- 0=单次,1=十连抽 2=全收
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      local cares = msg.cares
  
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      local ret, token,  change, drawReward, capsule
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      --检查库存
      if typ == 1 then
          ret, token = skynet.call(agent.capsule_serv, "lua", "goods_stock", capsuleId)
      else
          ret, token = role:goodStock(capsuleId)
      end
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      if ret == 0 then skynet.error("零库存 " .. capsuleId) return 0 end
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      --检查余额
      if not next(token) then skynet.error("代币未配置 " .. capsuleId) return 1 end
      local cost, drawsNum = {}, 0
      if full == 0 then
          drawsNum = 1
      elseif full == 1 then
          if ret < 10 then
              drawsNum = ret
          else
              drawsNum = 10
          end
      elseif full == 2 then
          drawsNum = ret
      end
      cost[token[1]] = drawsNum * token[2]
  
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      if not role:checkItemEnough(cost) then return 2 end
      role:costItems(cost, {log = {desc = "CapsuleCoinCost", int1 = token[1], int2 = cost[token[1]]}})
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      --开始抽奖
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      if typ == 1 then
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          ret, drawReward, capsule = skynet.call(agent.capsule_serv, "lua", "draw_capsule", roleId, capsuleId, full, cares)
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      else
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          ret, drawReward, capsule = role:drawCapsule(capsuleId, full, cares)
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      end
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      if ret < 5 then
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          return ret
      end
  
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      if ret == 5 then
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          SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack({change = drawReward, capsule = capsule}))
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          return true
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      end
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      if drawReward["reward"] and next(drawReward["reward"]) then
          _, change = role:award(drawReward["reward"], {log = {desc = "CapsuleReward", int1 = tonumber(capsuleId), int2 = roleId}})
          drawReward["capsule"] = capsule
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          SendPacket(actionCodes.Capsule_drawRpc, MsgPack.pack(drawReward))
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      else
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          return ret
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      end
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      return true
  end
  
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  function _M.getDataRpc(agent, data)
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      local role = agent.role
      local msg = MsgPack.unpack(data)
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      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
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      local roleId = role:getProperty("id")
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      local capsule
      if typ == 1 then
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          capsule = skynet.call(agent.capsule_serv, "lua", "capsule_data", roleId,  capsuleId)
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      else
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          capsule = role:getCapsuleData(roleId, capsuleId)
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      end
      if not capsule then return 1 end
  
      SendPacket(actionCodes.Capsule_getDataRpc, MsgPack.pack({capsule = capsule}))
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      return true
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  end
  
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  function _M.convertCapsuleRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local coin = msg.coin
      local count = msg.count or 1
  
      local cost, convert = {}
      for k, v in pairs(globalCsv.ichibankuji_buy_cost)do
          if k == coin then
              convert = v:toArray(true, "=")
              break
          end
      end
      cost[convert[1]] = convert[2] * count
      if not role:checkItemEnough(cost) then return 1 end
      role:costItems(cost, {log = {desc = "CapsuleConvert", int1 = convert[1], int2 = cost[convert[1]]}})
  
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      local reward, change = role:award({[coin]= count}, {log = {desc = "CapsuleConvert"}})
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      SendPacket(actionCodes.Capsule_convertCapsuleRpc, MsgPack.pack(role:packReward(reward, change)))
      return true
  end
  
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  function _M.pageRecordRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local idx = msg.idx
      local up = msg.up or 0
      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
  
      local record
      if typ == 1 then
          record = skynet.call(agent.capsule_serv, "lua", "page_record", capsuleId, up, idx)
      else
          record = role:pageRecord(capsuleId, up, idx)
      end
      if not record then return 1 end
  
      SendPacket(actionCodes.Capsule_pageRecordRpc, MsgPack.pack({record = record}))
      return true
  end
  
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  function _M.specialRewardRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local capsuleId = msg.capsule_id
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      local typ = msg.typ or 1 --0=独享,1= 公开
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      local roleId = role:getProperty("id")
  
      local ret
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "get_special_nty", roleId, capsuleId)
      else
          ret = role:getSpecialNotify(roleId, capsuleId)
      end
      if not ret or not next(ret) then return 1 end
  
      SendPacket(actionCodes.Capsule_specialRewardRpc, MsgPack.pack({special= ret}))
      return true
  end
  
  function _M.clearSpecialNtyRpc(agent, data)
      local role = agent.role
      local msg = MsgPack.unpack(data)
      local capsuleId = msg.capsule_id
      local typ = msg.typ --0=独享,1= 公开
      local good_ids = msg.good_ids
      local roleId = role:getProperty("id")
  
      local ret
      if typ == 1 then
          ret = skynet.call(agent.capsule_serv, "lua", "clear_special_nty", roleId, capsuleId, good_ids)
      end
      if not ret or not next(ret) then return 1 end
  
      SendPacket(actionCodes.Capsule_clearSpecialNtyRpc, MsgPack.pack({}))
      return true
  end
  
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  return _M