-- 前两行注释不要删了 为了PHP可以读取 -- 前两行注释不要删了 为了PHP可以读取 local global = { ["StunFix"] = {[0] = 1,[1] = 1.4,[2] = 1.8,[3] = 2,[4] = 2.4,[5] = 2.7,[6] = 3 }, -- 硬直等级差修正 ["weaponCD"] = 30, -- 切换武器cd ["weaponHotLimit"] = 100, -- 热度上限 ["weaponTooHot"] = 75, -- 开始衰减 ["hotGrowth"] = 0.5, -- 每次攻击增长热度 ["rushPointGrowth"] = 0.3, -- 每秒体力点数增长 ["rushPointInit"] = 3, -- 初始体力点数 ["rushPointMax"] = 5, -- 最大体力点数 ["angryReduce"] = 10, -- 每秒减少10点怒气 ["critLens"] = 30, -- 打怪暴击后概率触发镜头拉近 ["lightFactor_same"] = 10, ["lightFactor_diff"] = -10, ["maxHeroLevel"] = 30, -- 等级限制 ["comboInterval"] = 3, -- 连击间隔,秒 ["stunFactor"] = 0.8, -- 连续被硬直时,硬直衰减因数 ["stunMaxCount"] = 4, -- 连续被硬直时,连续硬直 次即短时霸体 ["stunCD"] = 2, -- 连续被硬直时,硬直CD,秒内霸体不被硬直 ["stunInterval"] = 5,-- 连续被硬直时,硬直衰减间隔,秒内不硬直归零 ["armorSetting"] = "100=4=5=20", -- 英雄护甲参数,减伤百分比=时间=回复比例=恢复CD ["buffImmune"] = { [1] = {[101] = true, [102] = true, [106] = true,}, [2] = {[105] = true, [107] = true,} }, -- buff免疫 ["equipQuality"] = {[1] = "劣质", [2] = "精良", [3] = "稀有", [4] = "史诗", [5] = "传说", [6] = "远古"}, ["qualityColor"] = {[1] = "#ffffff", [2] = "#0af511", [3] = "#0cdaff", [4] = "#bc4bfe", [5] = "#e68d45", [6] = "#ffde00"}, ["birthItem"] = "1001=1 1002=1 1003=1 1201=1 1302=1",-- 出生道具 ["heroDropAmend"] = 25, -- 武器掉落百分比概率修正,职业相同则加,职业不同则减 ["scoreDropAmend"] = {[5] = 100,[4] = 105,[3] = 110,[2] = 125,[1] = 150}, -- B\A\S\SS\SSS 评级对物品掉落概率修正 ["riftDropAmend"] = {[1] = 150,[2] = 100,[3] = 50}, -- 秘境 评级对物品掉落概率修正 ["riftBattleTime"] = 480, -- 秘境标准完成时间 ["skillResetFactor"] = 99, -- 技能重置返点百分比 ["maxGemLevel"] = 9, --宝石最大等级 ["subCarbonOpen"] = 10104, --支线副本开启 } return global