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res/shaders/ice.frag 405 Bytes
9f1cb386   dangge   auto package
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  #ifdef GL_ES
  precision mediump float;
  #endif
  
  varying vec4 v_fragmentColor;
  varying vec2 v_texCoord;
  uniform sampler2D u_texture;
  
  void main()
  {
      vec4 color1 = texture2D(u_texture, v_texCoord) * v_fragmentColor;
  	float brightness = (color1.r + color1.g + color1.b) * (1. / 3.);
  	float gray = (1.5)*brightness;
  	color1 = vec4(gray, gray, gray, color1.a)*vec4(0.8,1.2,1.5,1);
      gl_FragColor =color1;
  }