9f1cb386
dangge
auto package
|
1
2
3
4
5
6
7
8
9
10
11
12
|
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main(void)
{
vec4 c = texture2D(CC_Texture0, v_texCoord);
gl_FragColor.xyz = vec3(0.299*c.r + 0.587*c.g +0.114*c.b);
gl_FragColor.w = c.w;
}
|