9f1cb386
dangge
auto package
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#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D u_maskTexture;
void main() {
gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
gl_FragColor.w = texture2D(u_maskTexture, v_texCoord).r;
}
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