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res/shaders/color.frag 302 Bytes
9f1cb386   dangge   auto package
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  #ifdef GL_ES 
  precision mediump float;
  #endif 
  varying vec4 v_fragmentColor; 
  varying vec2 v_texCoord; 
  uniform vec3 u_color;
  
  void main(void) 
  { 
      vec4 c = texture2D(CC_Texture0, v_texCoord);
      if(c.r > 0.0)
      {
  		gl_FragColor.xyz = u_color;
  		gl_FragColor.w = c.w;
  	}
  	else
  	{
  		discard;
  	} 
  }