9f1cb386
dangge
auto package
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#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D u_texture;
void main()
{
vec4 normalColor = v_fragmentColor * texture2D(u_texture, v_texCoord);
normalColor.r = normalColor.r * 0.5;
normalColor.g = normalColor.g * 0.8;
normalColor.b = normalColor.b + normalColor.a * 0.2;
gl_FragColor = normalColor;
}
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