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res/shaders/mirror.frag 394 Bytes
9f1cb386   dangge   auto package
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  #ifdef GL_ES
  precision mediump float;
  #endif
  
  varying vec4 v_fragmentColor;
  varying vec2 v_texCoord;
  uniform sampler2D u_texture;
  
  void main()
  {
      vec4 normalColor = v_fragmentColor * texture2D(u_texture, v_texCoord);
      normalColor.r = normalColor.r * 0.5;
      normalColor.g = normalColor.g * 0.8;
      normalColor.b = normalColor.b + normalColor.a * 0.2;
      gl_FragColor = normalColor;
  }