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res/shaders/vanish.frag 385 Bytes
9f1cb386   dangge   auto package
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  #ifdef GL_ES
  precision mediump float;
  #endif
  
  varying vec4 v_fragmentColor;
  varying vec2 v_texCoord;
  uniform sampler2D u_texture;
  
  void main()
  {
  	gl_FragColor = texture2D(u_texture, v_texCoord) * v_fragmentColor;
  	float gray = (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b) * (1.0 / 3.0);
  	gl_FragColor = vec4(gray * 0.8, gray * 0.8, gray * 0.8, gl_FragColor.a * (gray + 0.1));
  }