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res/shaders/hurt_self.frag 466 Bytes
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  #ifdef GL_ES
  precision mediump float;
  #endif
  
  varying vec4 v_fragmentColor;
  varying vec2 v_texCoord;
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  void main()
  {
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      vec4 normalColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
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      if(normalColor.a > 0.0)
      {
      	normalColor.r = (1.0 - normalColor.r) * 0.9 + normalColor.r;
      	normalColor.g = (1.0 - normalColor.g) * 0.9 + normalColor.g;
      	normalColor.b = (1.0 - normalColor.b) * 0.9 + normalColor.b;
      }
      gl_FragColor = normalColor;
  }